| Blockland Forums > Modification Help |
| Why does my item's mesh look messed up? |
| (1/2) > >> |
| Protoss Dragoon:
what could be causing the issue with this item (please ignore the horrible item holding) |
| Conan:
normals are inverted |
| Protoss Dragoon:
--- Quote from: Conan on January 06, 2018, 06:31:22 PM ---normals are inverted --- End quote --- how would one go on about fixing this problem? |
| Conan:
--- Quote from: Protoss Dragoon on January 06, 2018, 06:32:06 PM ---how would one go on about fixing this problem? --- End quote --- select the affected faces in edit mode, left toolbar > shading > recalculate normals you can also toggle on showing normals direction in the right bar menu (google it, hotkey to open bar is n). the normals should be facing outwards. |
| Masterlegodude:
If you use Blender, it's better to have backface culling enabled so that you have a clearer indication of how your model will look in game --- Quote from: Conan on January 06, 2018, 06:37:29 PM ---select the affected faces in edit mode, left toolbar > shading > recalculate normals --- End quote --- Alternatively, you can select all the faces with A and press Ctrl N to recalculate the normals though hotkeys If there's still inverted faces, you'll have to manually select them, press W for the Specials menu, then press F to flip the normals of the selected faces |
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