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external program for minimaps now with shadows you better believe it
Gytyyhgfffff:
the shadows in the op were generated with an inferior and much slower raytracing based version. since then i have switched to a faster opengl based version which doesn't have shadows in yet
Gytyyhgfffff:
wow holy stuff this is back again
i quit working on it because shadows in opengl were a daunting task but i finally got them in. this stuff isn't a final version i'm just posting it right now as a victory lap because i just spent loving 3 days working on this stuff. fun fact a typo where i accidentally swapped the view and projection matrices around halted progress for a whole day so i hate myself. anyways i know the shadows look like ass right now because they're low quality but i'm going to work on making them beautiful.
here's the gui you're going to use to create minimaps. stud resolution is how many pixels you have per stud. right now you can jack that stuff up to 25x25 pixels per stud but i'm probably going to decrease that max because 25x25 pixels per stud produces images that are way too massive.
Gytyyhgfffff:
better shadows, rendered image at 16x16 pixels per stud and resized the image from like 8000x4000 to 2000x1212 which makes the shadows look super forgetin smooth. in reality they're pretty blocky (maybe i'll try to fix that). there's still some artifacts (look at the office buildings at the upper right, there's just a random ass shadow triangle on the roof for whatever reason) which will be fixed at some point
Mega-Bear:
I’m glad you’re still working on this gyt, looks amazing
gr8dayseth:
woah this is pretty neat