Blockland Forums > Modification Help
Help: Custom turret aiming
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Dannu:
I don't understand what you mean by each of the animations being exported as a separate dsq file. It might be just Port's exporter, but all of the animations are exported as a single file.

In addition to this, the extremely basic FAQ says that for setting priority of the animations, you are supposed to create a text block called Sequences.

It might be that Port's exporter has some unique quirks.


Edit:
Taking inspiration from something called TurbolaserTower that I had in my add-ons folder, I managed to get something into Blockland. I simply created sequences to which I added

--- Code: ---look: priority 8, blend
root: priority 0

--- End code ---

After that, I exported DTS (turret.dts) and DSQ (turret.dsq) as one file and coded it as follows:

--- Code: ---datablock TSShapeConstructor(TurretArtilleryDts)
{
        baseShape  = "./turret.dts";
        sequence0  = "./turret.dsq look";
        sequence1  = "./turret.dsq root";
};   

--- End code ---

But now I have a problem.





My aim is pointing the wrong way. How can one go about fixing this?

Swollow:
they need to be exported as dsq files, and you can only export 1 animation at a time, my file includes both animations just so I didn't have to upload two animations
create each animation so it is the only one animation on your timeline, then export that as a dsq, you should save each blender file differently for the animations probably

and yes I included information on how to set the animations in the sequences text block, please re read my information

each dsq has to be a separate file, try importing the tank turrets dsq and dts files to have look
Rally:

--- Quote from: Dannu on January 14, 2018, 07:03:16 AM ---I don't understand what you mean by each of the animations being exported as a separate dsq file. It might be just Port's exporter, but all of the animations are exported as a single file.

--- End quote ---

You should be able to select the start and end marker of an animation, export as .dsq, and check "Selection Only" to have it only export that sequence into a .dsq
Swollow:

--- Quote from: Rally on January 14, 2018, 04:39:59 PM ---You should be able to select the start and end marker of an animation, export as .dsq, and check "Selection Only" to have it only export that sequence into a .dsq

--- End quote ---
didn't know you could do this, thanks
Conan:
optionally just specify sequence0 = “./filename.dsq”; and that will work. if no name for the animation is specified after the dsq, all animations within the dsq will retain their name and be available for use. if a name is specified, only the first animation in the dsq will be available to use, under that name
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