| Blockland Forums > Modification Help |
| Looking for a projectile |
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| Pompmaker2:
i think he's looking for a projectile with no radius impulse but a direct impulse which can push things forward sorry, I'm afraid you're out of luck. direct impulse can only push vehicles up, not forward. it's why I had to include a small explosion with my tanks' ap shells. it's just how vehicle physics works. bots can be pushed forward by direct impulse though. |
| Conan:
you can code your own "directional impulse" tho, but that requires at least some knowledge of ts |
| Pompmaker2:
you can try looking at the gravity gun's alt-fire push, i think that was able to push vehicles. It was a raycast if I'm not mistaken tho |
| Tendon:
You've caused me to stumble upon something sad. In a default version of Blockland, the pushbroom does have a directional impulse which pushes the ball. But an add-on(, or multiple add-ons?) break it by improperly parenting ProjectileData::onCollision. --- Code: (BlocklandMain/console.log) ---Entering [c4]ProjectileData::onCollision(956, 17924, 17863, 1, 0.444532 -16.938805 44.434898, 0.661617 0.723683 0.195212) Entering ProjectileData::onCollision(956, 17924, 17863, 1, 0.444532 -16.938805 44.434898, 0.661617 0.723683 0.195212) Entering getBL_IDFromObject(17924) Entering getBrickGroupFromObject(17924) Leaving getBrickGroupFromObject() - return 11235 Leaving getBL_IDFromObject() - return 999999 Entering miniGameCanDamage(11317, 17863) Entering getMiniGameFromObject(11317) Entering getBL_IDFromObject(11317) Entering getBrickGroupFromObject(11317) Leaving getBrickGroupFromObject() - return 11235 Leaving getBL_IDFromObject() - return 999999 Leaving getMiniGameFromObject() - return -1 Entering getMiniGameFromObject(17863) Leaving getMiniGameFromObject() - return -1 Leaving miniGameCanDamage() - return 1 Entering ProjectileData::Damage(956, 17924, 17863, 1, 0.444532 -16.938805 44.434898, 0.661617 0.723683 0.195212) Leaving ProjectileData::Damage() - return 956 Entering ProjectileData::impactImpulse(956, 17924, 17863, ) Leaving ProjectileData::impactImpulse() - return 53886 Leaving ProjectileData::onCollision() - return 53886 Leaving [c4]ProjectileData::onCollision() - return --- End code --- See where the c4 package cuts off some of the data at the beginning, and then when it goes to do ProjectileData::impactImpulse near the end it's missing the impulse vector. This is what it's supposed to look like: --- Code: (BlocklandDefault/console.log) ---Entering ProjectileData::onCollision(723, 13156, 13140, 1, 19.794445 -6.062751 2.383107, -0.945187 0.135910 0.296222, 59.016998 -14.131500 8.035010) Entering getBL_IDFromObject(13156) Entering getBrickGroupFromObject(13156) Leaving getBrickGroupFromObject() - return 10442 Leaving getBL_IDFromObject() - return 999999 Entering miniGameCanDamage(10457, 13140) Entering getMiniGameFromObject(10457) Entering getBL_IDFromObject(10457) Entering getBrickGroupFromObject(10457) Leaving getBrickGroupFromObject() - return 10442 Leaving getBL_IDFromObject() - return 999999 Leaving getMiniGameFromObject() - return -1 Entering getMiniGameFromObject(13140) Leaving getMiniGameFromObject() - return -1 Leaving miniGameCanDamage() - return 1 Entering ProjectileData::Damage(723, 13156, 13140, 1, 19.794445 -6.062751 2.383107, -0.945187 0.135910 0.296222) Leaving ProjectileData::Damage() - return 723 Entering ProjectileData::impactImpulse(723, 13156, 13140, 59.016998 -14.131500 8.035010) Leaving ProjectileData::impactImpulse() - return 68767 Leaving ProjectileData::onCollision() - return 68767 --- End code --- |
| Pompmaker2:
oh wow i didn't know that |
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