| Blockland Forums > Modification Help |
| model shader glitch |
| (1/2) > >> |
| OtisMan:
i dont know how this happend but it just did. the texture on the "left hand" has complete wrong shading (inverted) and i tried duplicating the other arm, tile texture mapping and welding un welding. pls help |
| Trogtor:
if you're using old blender, make sure you set as triangle strips in the exporter |
| OtisMan:
--- Quote from: Trogtor on January 22, 2018, 11:28:55 AM ---if you're using old blender, make sure you set as triangle strips in the exporter --- End quote --- i am using milkshape |
| Masterlegodude:
Enable Auto Smooth in the Groups tab, have nothing selected, and use the move, rotate, or scale tool on nothing, and your normals should correct themselves |
| OtisMan:
--- Quote from: Masterlegodude on January 22, 2018, 11:43:46 AM ---Enable Auto Smooth in the Groups tab, have nothing selected, and use the move, rotate, or scale tool on nothing, and your normals should correct themselves --- End quote --- tried slightly following your steps and did not work |
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