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Is anyone here good with audio .wavs and Unreal engine 2.5?

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Mouse droidz 21:

So this is a very tricky type of thread since I'm using an engine that is extremely outdated but I love UT2004 and I make mods for it whenever there are characters no one has made for it yet. For example, I ported JC Denton into UT2004 with custom sounds. However recently I've been noticing that UT2004's engine only allows .Wav sounds in mono format. Most of the time I'm getting the sounds from either gmod or the internet but when using the sounds in game they sound really silent compared to other sounds that I've used before.

Most sounds I am taking are in either .mp3 format or .Wav (not mono) and I have to convert these to the mono format that Unreal engine accepts, I convert them using Sony vegas pro 13 (because it can render the sounds in the format) but some sounds are really silent. Is there anyway I can make the sounds louder? so I can actually hear them in game? please help if you can

Snaked_Snake:

I'm not sure this will help much but try using Audacity, I've had no problems porting stereo to mono.

Mouse droidz 21:


--- Quote from: Snaked_Snake on January 24, 2018, 08:54:09 AM ---I'm not sure this will help much but try using Audacity, I've had no problems porting stereo to mono.

--- End quote ---
I'm going to try and test this. In Audacity is there a way to turn up the volume of a sound?

Snaked_Snake:

It's in the "Effect" tab, you click Amplify but for me, even when I selected a part of the song it didn't light up, so I'm not sure if it will work.

Mr Queeba:

using audacity, look at these settings on the left

in the drop down menu on the top (where the track's name is), select "split stereo to mono"
also, if you want to turn up the volume, change the slider with the - and +. this will change the gain.

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