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| SCP: The Spiral Breach [Turn #002 - The Breach] |
| << < (9/14) > >> |
| lord techno:
==Observation File 1 of 2== ==Class-D Status== [D-0001]: Axel Koffman[Healthy] Currently Looking at Nothing. [D-0002]: Jack Howell[Healthy] Currently Looking at John Oneoneseven. [D-0003]: Erich Hartmann[Healthy] Currently Looking at John Oneoneseven. [D-0004]: A loving Pan[Healthy] Currently Unable to see or move. [D-0005]: Jessica Lamont[Healthy] Currently Looking at SCP-173. [D-0006]: Chris Hansen[Healthy] Currently Getting the forget Out of Here. [D-0007]: Jack Meyof[Healthy] Currently Looking at a wall. [D-0008]: Joseph Joestar[Healthy] Currently Following Chris Hansen. [D-0009]: Cheddar Cheese[Healthy] Currently Looking at Jack Johnson. [D-0010]: See Law[Healthy] Currently Following. Joseph Joestar. [D-0011]: Jason Lancaster[Healthy] Currently Looking at James Xander. [D-0012]: James Xander[Healthy] Currently Looking at SCP-173. [D-0013]: Jack Johnson[Healthy] Currently Looking at SCP-173. [D-0014]: John Oneoneseven[Healthy] Currently Looking at SCP-173. The Containment Breach Alarm begins to wind down as a voice comes up over the intercom. "Warning! We are experiencing Multiple Keter and Euclid Level Containment Breaches! Full-site lockdown initi-" The intercoms had suddenly been cut off as if control was wrenched away from them. The alarms have gone offline. It is now possible to hear normally. The Containment Door of SCP-173 is now open and will not shut. |
| lord techno:
==Observation File 2 of 2== ==Class-D Status== [D-0006]: Chris Hansen[Healthy] Currently Looking towards a Camera Feed Monitor. [D-0008]: Joseph Joestar[Healthy] Currently Looking at Chris Hansen. [D-0010]: See Law[Healthy] Currently Looking at Joseph Joestar. All other Class-D Personnel are still in SCP-173's containment chamber. They will likely keep the statue at bay for now. The sound of two individuals can be heard faintly talking in the next room. |
| lord techno:
Turn Cycle #002 has Begun. Awaiting Class-D Action Input. |
| lord techno:
Note: Speech Effects are in play. If your character is not within a certain proximity of other characters, they will not be able to hear you. Or will have a difficult time making out what you say. Now that players have begun splitting up i felt it worth mentioning. |
| Red Spy:
look at the wall some more |
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