Author Topic: I'm in a Game Designer class - Platformer Prototype Video (Pg.3)  (Read 4275 times)

don't get my opinion on this. I avoid all mario-like platformers when I design games.

It's a good first project / prototype imo. the only improvements would be a wild new gimmick mechanic like a rotating map or stealth or one of the 5 total mechanics any platformer can use
Our teacher asked us to try out a mario-like platformer at first, the more advanced things we'll learn with time trying out new prototypes.

don't get my opinion on this. I avoid all mario-like platformers when I design games.

o rlly?

how many games have you developed so far?

About 18 on my dsi, 3 on PC.
I posted some gifs a while ago. The only platforming stuff I made was a rotating puzzle and even that was boring as stuff lol

Platformers have been thoroughly exhausted sadly. There aren't any good mechanics (vastlevania, vvvvvvvvv, etc have killed it) left

I got a video showing what I've got of the prototype so far, it's meant to try out some features.
https://www.youtube.com/watch?v=EWyM5mgv6Ng
The SMW sound effects are a placeholder until I make my own.

For some reason the video is freezing
« Last Edit: March 01, 2018, 09:25:02 AM by Filipe »

I got a video showing what I've got of the prototype so far, it's meant to try out some features.
https://www.youtube.com/watch?v=EWyM5mgv6Ng
The SMW sound effects are a placeholder until I make my own.

For some reason the video is freezing
Reminds me of the old build of my game. Was a platforming racing game. Now Platformer Shooter.


blockland adventure mode ?
When I made the character, I realized a day after that it looks like a Blockhead lol

that prototype looks actually pretty good. i like the button mechanics and doors you added in and such. keep up the good work!