Author Topic: I'm in a Game Designer class - Platformer Prototype Video (Pg.3)  (Read 4315 times)

I'm currently a design student at Full Sail, I'm working on my final project now and I plan to go back for my Master's degree after I graduate in June.

protip: learn how to use git & sourcetree, my school only started teaching this in the second year so after a year of using unity collab we suddenly had to switch to git instantly and it was a mess
idk what engine you guys use for your projects, but at my school its typically unity and sometimes gamemaker
Our teacher taught us about sourcetree on the last class we had.

what happened to that one game you had going

Unity is a good engine that gets a bad rap because bad games are made with it

Love2d is pretty good for simple games with simple physics

did you make minecraft

better not make some drifting game, filipe

what happened to that one game you had going
It's on hold until I get more skills on what I actually want to do.

better not make some drifting game, filipe
It won't have just drifting.

Unity is a good engine that gets a bad rap because bad games are made with it
Later on we'll actually work with Unreal Engine instead of Unity.

Here's a picture of my first platformer prototype, I did the art myself and it has a parallax background.


Playing with physics


And at the end of the stage you can reach the outer space.


no
Fixed
« Last Edit: February 25, 2018, 02:19:35 AM by Filipe »

Adding more block patterns.

Perennial with physics and terrible tiles

Perennial with physics and terrible tiles
What would you recommend to make it better then? That would be nice.

What would you recommend to make it better then? That would be nice.
don't get my opinion on this. I avoid all mario-like platformers when I design games.

It's a good first project / prototype imo. the only improvements would be a wild new gimmick mechanic like a rotating map or stealth or one of the 5 total mechanics any platformer can use