Author Topic: [Player] Sergeant Keroro (REFINED)  (Read 7045 times)

added bot holes to avoid issue with nodes


why not use actual pictures of the model for the icon tho

Especially when its a sticky in mod discussion lol (doBotIcon)

What actually is the "issue with nodes"?

added bot holes to avoid issue with nodes
that's not how this works at all

What actually is the "issue with nodes"?

They keep disappearing when the players used on the default blockhead bot, forget knows what for

What actually is the "issue with nodes"?
when a bot spawns it hides all nodes except the standard ones (headskin, larm, chest, etc) so if you create a custom bot with nodes named "head" or "foot" or "left-hand" they won't show up unless you manually do player.unhidenode("head") or sometging

They keep disappearing when the players used on the default blockhead bot, forget knows what for
Its your model not the games fault, I am assuming the nodes are incorrect

when a bot spawns it hides all nodes except the standard ones (headskin, larm, chest, etc) so if you create a custom bot with nodes named "head" or "foot" or "left-hand" they won't show up unless you manually do player.unhidenode("head") or sometging
actually the problem is specifically caused when you have a bot with some nodes named after default nodes and others named differently. I've had this problem before and fixed it by renaming every node so there are none named after default ones.
the bot script hides every node at the start and can't unhide them again later on