Author Topic: [dll] Ghost Update limit bypass  (Read 3400 times)

This dll allows ghosting of more than 50~ objects each network tick, making it possible to have a near unlimited amount of bots without the appearance of them teleporting.
https://github.com/Pah1023/BL-GhostLimitBypass
The only limitation it seems is your upload speed, I was able to test 500 bots moving using 1mbps upload without issue.


Release is under the release tab, Visual C++ 2017 runtime will more than likely be needed and can be obtained here.
https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
« Last Edit: February 18, 2018, 06:34:38 AM by Pah1023 »

Just to be curious what kind of server would use this?

I guess maybe servers like mining that sometimes have bricks created but not ghosted completely unless I am getting the wrong idea

Just to be curious what kind of server would use this?

I guess maybe servers like mining that sometimes have bricks created but not ghosted completely unless I am getting the wrong idea
It allows more things such as bots to be visibly updating at a time, I've noticed this kind of issue in some servers before, namely Xalos' Zombie Survival.
Port had originally created this but didn't release it, so I recreated it cause some people have asked me for it.
It basically just changes the function that checks the initial ghosting flag finished to always return false.

Just to be curious what kind of server would use this?

I guess maybe servers like mining that sometimes have bricks created but not ghosted completely unless I am getting the wrong idea
if any one player has to ghost updates for more than 50 bots at once, they'll need this.


what it actually does is make fast packets always active, instead of just during loading or ghosting large amounts of new objects for the first time

Just to be curious what kind of server would use this?

I guess maybe servers like mining that sometimes have bricks created but not ghosted completely unless I am getting the wrong idea
my server https://www.youtube.com/watch?v=wFMMoo3MQDU

testing how well this works on battlemix if anyone wants to look at it

my conclusion of that test is that hundreds of projectiles being spawned per second is still pretty bad for ghosting (and nobody was suprised) but i can vouch this stuff works wonders for bots
« Last Edit: February 19, 2018, 12:41:06 AM by Gytyyhgfffff »

So does this work for player ghost updates too? Like if they are far away then tele right in front of you

I hate to bump this, but is it possible for you to remove the speed limit on both projectiles and vehicles?

speed limit has nothing to do with ghost update. if you broke that you'd also break client prediction and it would be super jagged when playing anyways.