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blocklandjs
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Stellarnaut:

--- Quote from: Kyuande on February 23, 2018, 12:23:56 PM ---Imagine remaking the event system using bljs, would make stuff much faster

--- End quote ---
backwards long jumped out my life
Kyuande:

--- Quote from: PhantOS on February 23, 2018, 04:24:31 PM ---You'd probably be able to raise the too many events quota extremely high

--- End quote ---
definitely possible......
Kyuande:
-Reserved for js files that I either created or someone else to enhance javascript abilities-
Conan:
you can already raise the too many events quota extremely high ingame, past the 1000 limit on starting a server.
Ipquarx:

--- Quote from: Metario on February 21, 2018, 01:05:52 PM ---it's not asynch seeing as it's using torkscript
you could do this alot faster with bljs's libuv implementation as it provides an asynchronous file writing/reading part: see http://blocklandjs.readthedocs.io/en/latest/JavaScript/libuv/fs.html#uv.fs.read

it'll spawn a new thread so the game and the engine will not be stuck on writing the file out

--- End quote ---
what security is there on writing to certain locations and to certain critical files?
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