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static map spawn??
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PhantOS:
Put the if statement Inside the function. If statements need { } open close brackets too. Everything inside the brackets will be called if the condition is true
PhantOS:
Here I'll just


--- Code: ---%array[1] = "-29.6914 6.556 9.68498";
%array[2] = "-19.6014 7.51866 3.68498";
$spawnVec = %array[getrandom(1,2)];

package YourPackage
{
function GameConnection::spawnPlayer(%this) {
Parent::spawnPlayer(%this);
                If(!isobject(%this.minigame))
       %this.player.setTransform($spawnVec);
}
};

activatePackage(YourPackage);

--- End code ---
datiel12:

--- Quote from: PhantOS on March 01, 2018, 12:01:36 AM ---Here I'll just


--- Code: ---%array[1] = "-29.6914 6.556 9.68498";
%array[2] = "-19.6014 7.51866 3.68498";
$spawnVec = %array[getrandom(1,2)];

package YourPackage
{
function GameConnection::spawnPlayer(%this) {
Parent::spawnPlayer(%this);
                If(!isobject(%this.minigame))
      %this.player.setTransform($spawnVec);
}
};

activatePackage(YourPackage);

--- End code ---

--- End quote ---
thats how mine looks like lol, gonna testeeeeee
PhantOS:

--- Quote from: datiel12 on March 01, 2018, 12:02:32 AM ---thats how mine looks like lol, gonna testeeeeee

--- End quote ---
it's a bit different. In the future you should read up a bit on torquescript syntax if you plan on doing stuff like this

You learn a lot when you learn
datiel12:

--- Quote from: PhantOS on March 01, 2018, 12:03:38 AM ---it's a bit different. In the future you should read up a bit on torquescript syntax if you plan on doing stuff like this

You learn a lot when you learn

--- End quote ---
Just like when my dad was teaching me javascript, thanks PhantOS!
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