d

Poll

am i a fag?

yes
11 (14.5%)
yes
2 (2.6%)
yes
3 (3.9%)
yes
4 (5.3%)
no stuff you are one
56 (73.7%)

Total Members Voted: 76

Author Topic: d  (Read 44376 times)

What is the collision limit, I wonder how hard it would be to make a map with a bunch of planets
if the map has more than 55,000 vertexes/verticies then the map wont export

how does it.... work. is main menu options just, like, integrated in each file what does this how



also slopes when

You load it like any normal addon. And slopes will come once I fix textures and make collision pitch perfect

Any plans for GM_construct? Or at least the gmod 12 one?

And slopes will come once I fix textures and make collision pitch perfect
OH stuff!!! IT'S HAPPENING!!!

Any plans for GM_construct? Or at least the gmod 12 one?
Yea if it isn't too high poly

Does these maps works with vehicles? Or they tend to fall off?

Does these maps works with vehicles? Or they tend to fall off?
Yeah most of these work with vehicles. Aside from xen. But the vehicles don't fall off.



Forgot to add "Well" from Team Fortress Classic on the Upcoming maps



WELL stuff, IT CRASHES WHEN LOADING
« Last Edit: March 16, 2018, 09:23:17 PM by datiel12 »


port all the levels from containment breach as separate maps
you can just use the gmod port if thats easier for you

port all the levels from containment breach as separate maps
you can just use the gmod port if thats easier for you
veddy sceddy. I'll try but it might be too high poly



wow u are rly pumping these out!
what happened to spyglass tho? :(

wow u are rly pumping these out!
what happened to spyglass tho? :(
Texture issues.. I couldn't solve it unfortunately

Texture issues.. I couldn't solve it unfortunately
I started porting that ~ a year ago, but gave up because of collision.
The Textures worked fine for me, so I think you could use this.
http://leopard.hosting/dl/lnlcu/Map_SpyGlass.zip

I deleted all of the collision shapes I was working with from the .blend, leaving the original model.
(The textures are all set as shadeless :(, but that can easily be undone.)