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How do I mount a hat and change its color?

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Mocha:

Images mounted to bots mounted to you are visible.

PhantOS:

Yes but bots mounted to bots that are mounted to you are invisible.

Mocha:

On the contrary, bots mounted to bots mounted to you are always visible. If you can prove this to be the case, I’d be very surprised, as every case I’ve seen so far has supported my view. A number of mods I’ve seen using bots explicitly does this to ensure the bot they want visible will be visible

PhantOS:

Sorry i got the order mixed up.

The first bot mounted to you is invisible in first person, while every other subsequent bot mounted is visible in first person (and sorta buggy because it follows your pitch path)

so if you mount a hat first, it will be invisible in first person. so this:


--- Quote from: Mocha on March 08, 2018, 02:30:01 PM ---the first bot mounted will become visible first person, in this case the hat.

--- End quote ---
is wrong

Mocha:

Ah, right, you are correct about that. However, you can't make that assumption as there are various mods out there that depend on bots mounted to players, for example the dueling weapons. I also have heard of a new mod in progress to handle armor/suits (aka Suitmod) that will also make use of bots to save on image slot space, which would further increase the chances of this issue arising.

To be exact, the following situations are my understanding how bot visibility in first person works:
1) If only one bot is mounted to the player, that bot is invisible.
2) If two or more bots are mounted to the player, the first bot mounted will stay invisible while the rest will be visible
[x]Caveat: If the first bot is mounted to the driver seat/slot 0 as defined in the datablock, that will become visible rather than the second bot mounted. The rest will still show up as normal iirc.
3) Anything mounted to bots mounted to you is always visible.

Note that depending on the bounding box of the bot datablock, the visibility of it can pop in/out. The stable, reliable bot-based mods I've seen utilize dead bots with large bounding boxes as a result, ex vectorScale("20 20 20", 4).

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