I may update this add-on soon with some new features
eblic
New update today:
- New weapon sound from Insurgency
- Works with
Event_PlayPitchedSound. If you have this installed and enabled, HMGs will be played with a random pitch each time they are fired.
- HMGs can now be heard from very far away, far away players will hear a different sound than players who hear the sound up close.
New prefs:
$Pref::Technical::FireSound - The sound datablock the HMG will play when fired. Default technicalMGFireSound. Change this to gunshot1sound for the old, default gun sound.
$Pref::Technical::DistantFireSound - The sound datablock players will hear when they are far away from the HMG. Default technicalMGDistantFireSound
$Pref::Technical::PitchFireSound - True/False, enables or disables random pitching of weapon sounds (must have Event_PlayPitchedSound in order for this to work)
$Pref::Technical::DistantFireSoundEnabled - True/False, enables or disables the distant sound effect
$Pref::Technical::PitchFireSoundMinimum - Percentage value for how low the fire sound can be pitched. Default 70
$Pref::Technical::PitchFireSoundMaximum - Percentage for how high the fire sound can be pitched. Default 105
Download
https://leopard.hosting/dl/jwtff/Vehicle_Technical.zip