Author Topic: barrier system  (Read 2206 times)

I'm making a specific type of mod only to challenge myself to see if I can do it. It will be released when its functionally stable

I just wanted to show a little bit of something so here's a barrier recording being loaded and then "taken down"




Some of you can probably already guess what exactly this is based off of. I'll add more when I feel like it

Cool. It seems a bit overly complex but if you're doing that as a challenge that's cool. Do you save the barricade as a bls or manually instantiate and plant each brick in the position you want

the system allows barriers to stay in an inactive state for debugging and whatnot I'll probably remove it when I release the add-on.

it also allows for custom "recorded" barriers that save to a text file, the first brick is known as a base and each brick has a difference of position from that start position and just plants/saves each brick accordingly

I'm not very good at vector math or anything else so if there's a better way to do it then idk but it works and I don't have a problem with it. I'll be putting a video in here of recording and loading a custom barrier soon

wait so what is this based off of? if ur gonna go full prop tool please do so cause my old code is 100% garbo :(

wait so what is this based off of? if ur gonna go full prop tool please do so cause my old code is 100% garbo :(
I believe this is based off COD zombies.

wait so what is this based off of? if ur gonna go full prop tool please do so cause my old code is 100% garbo :(
the entire mod is basically gonna be a copy of cod zombies (with an "editing" portion). I don't know if I'm gonna go full on with everything but who knows.

I'm trying to keep it as simple as I can without having to do a lot of serious work such as modeling, vector math, etc..
« Last Edit: March 21, 2018, 09:39:18 PM by tkepahama »


loading barriers through save file
https://www.youtube.com/watch?v=2IvvDHk9qsc&t=

later in the project I can change how this is done if it becomes a problem or if I find a better method but for right now I'm leaving it the way it is

edit: turns out there was a problem with finding all the parts of a barrier so that's fixed now :S
« Last Edit: March 27, 2018, 06:57:30 PM by tkepahama »

off topic, but wow I haven't heard about the clan TKE in years OP.