Blockland Forums > Modification Help
[beta] Fast projectiles support
Rally:
My fault brah. Since bots don't have clients minigameCanDamage will rule out bot damage. I can fix it by accepting a %player argument instead of a client but it'd require everyone to update their code lol.
Conan:
--- Quote from: Rally on April 01, 2018, 03:36:22 PM ---My fault brah. Since bots don't have clients minigameCanDamage will rule out bot damage. I can fix it by accepting a %player argument instead of a client but it'd require everyone to update their code lol.
--- End quote ---
actually most code has support for player to client interaction for damage calculation. check the default minigamecandamage code to see. often it seems the objects are not client to client