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[beta] Fast projectiles support

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Rally:

My fault brah. Since bots don't have clients minigameCanDamage will rule out bot damage. I can fix it by accepting a %player argument instead of a client but it'd require everyone to update their code lol.

Conan:


--- Quote from: Rally on April 01, 2018, 03:36:22 PM ---My fault brah. Since bots don't have clients minigameCanDamage will rule out bot damage. I can fix it by accepting a %player argument instead of a client but it'd require everyone to update their code lol.

--- End quote ---
actually most code has support for player to client interaction for damage calculation. check the default minigamecandamage code to see. often it seems the objects are not client to client

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