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[beta] Fast projectiles support

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Rally:


--- Quote from: jeprimer on March 23, 2018, 11:45:01 AM ---does this happen to have support for attaching an emitter to the projectile?

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There is no projectile until a hit is detected, so you lose projectile functionality, including emitters, sound, and lights. I could think of a couple workarounds but they'd all create ghosting lag lol

torin²:

this is surreal

TheArmyGuy:

Dude this is forgetin amazing A+

Swollow:

add fly by radius sound support

Rally:


--- Quote from: Swollow on March 23, 2018, 07:27:51 PM ---add fly by radius sound support

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I've actually been working on this for the next update, as well as 'suppression' effects and ricocheting

EDIT: I also managed to overlook the fact that gravityMod is a default projectile field and you won't be able to set it higher than 1, so I'll be changing it to gravityScale in the update lol

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