Blockland Forums > Modification Help
What's the best Blender + DTS workflow nowadays?
Reinforcements:
--- Quote from: thegoodperry on March 24, 2018, 05:41:06 PM ---for the most part yea. You won't really need bones unless you plan to make playertypes with connected vertices that animate. For things like weapons and vehicles, bones are seldom needed
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--- Quote from: Masterlegodude on March 24, 2018, 05:50:22 PM ---If you absolutely need vertex weights in your animated model to smooth out bendy parts or whatever, then you should probably use Milkshape 3D though
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I guess I'll try to appease my super old Blender installation with the right version of Python if I want to do any playertype work. Thx!
Pompmaker2:
>obligatory old-fashioned guy here who does everything in 2.49b
TheArmyGuy:
--- Quote from: Pompmaker2 on March 25, 2018, 12:33:26 AM --->obligatory old-fashioned guy here who does everything in 2.49b
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what's it like in the sixth circle of hell
Pompmaker2:
--- Quote from: TheArmyGuy on March 25, 2018, 06:50:55 AM ---what's it like in the sixth circle of hell
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