Blood and GoreMaybe RBlood or something? Idk how to distinguish it from the other gore mods
Blood mod that adds several gore and blood effects to the game. It should work with SMMBlood.
Here is a video demonstration:
https://www.youtube.com/watch?v=__7XDlBoKwcQuick rundown of features:- Will dynamically paint your character red over time in response to being around blood, I.E. stepping on blood will paint your feet red over time, blood dripping on you from the ceiling will paint your upper body red, standing next to someone who got shot will paint you slightly red, standing next to someone who just got blown up in an explosion will paint you significantly red, getting shot will paint the limb that was hit significantly red and other limbs randomly
- Static-shaped based blood, sticks to walls and drips from ceiling
- Debris based blood, cubes will explode out of your enemies and bounce around among particle effects
- Dismemberment, being shot with a high-powered gun will blow a limb off upon death
- Gibbing, being killed by an explosion and being close to it's epicenter at the time of death will result in your body being ripped to pieces
- Bleeding, if you get shot you will leave a trail of blood for a period of time afterward
Prefs (taken from server.cs)
// -- General -----
$Pref::RBloodMod::MinimumBloodThreshold = 1; // Minimum amount of damage required for blood to appear
$Pref::RBloodMod::BloodFadeTime = 15000; // Time blood static shapes will stick around before disappearing
$Pref::RBloodMod::DisableStatic = false; // Disable/Enable static shape blood
$Pref::RBloodMod::UseCubeGore = true; // Disable/Enable cube debris based gore
$Pref::RBloodMod::LimbReddening = true; // Disable/Enable player limb node reddening when exposed to blood
$Pref::RBloodMod::LimbReddeningFactor = 0; // Raise this to lower the amount of reddening that occurs
$Pref::RBloodMod::LimbReddeningSplash = 1; // Scale amount of limb reddening splash that occurs when someone is shot
$Pref::RBloodMod::BloodColor = "1 0 0 1"; // Color of blood
// -- Dismemberment -----
$Pref::RBloodMod::UseLimbStubs = true; // Disable/Enable limb dismemberment stubs
$Pref::RBloodMod::DismemberDamage = 90; // Damage required to shoot off a limb
// -- Explosions --------
$Pref::RBloodMod::DistanceToGib = 6; // Distance from epicenter of explosion required to gib players killed in explosions
$Pref::RBloodMod::MinimumGibDamage = 70; // Minimum radius damage required to gib somebody
$Pref::RBloodMod::StaticBloodAmt = 1; // Scale amount of static blood that occurs when someone is gibbed
// -- Bleeding -----------
$Pref::RBloodMod::DisableBleed = false; // Disable/Enable bleeding after damage
$Pref::RBloodMod::BloodTimeScale = 1; // Scale length of bleeding effect
$Pref::RBloodMod::BloodAmountScale = 1; // Scale amount of blood that occurs during blood effect
DownloadPrevious Version (v3.4)Previous Version (v4.1)Server_RBlood (v5.0)
Known issueAt some point I was having a weird performance issue that was lowering my fps but I haven't been able to reproduce it since. everything is being deleted properly so unless someone can reliably reproduce I'm going to assume it's a weird quirk with alt-tabbing or something Fixed!
Blood and gore is projectileData::damage based and not Armor::Damage based, so if your weapon uses raycasts exclusively and not a raycast/projectile combo you probably won't see blood Fixed!
CreditsPhydeoux - Skeleton ribcage model
Amade/Badspot - foot and hand assets recycled from Server_VehicleGore