Brick Tessellation (by Jasa)

Author Topic: Brick Tessellation (by Jasa)  (Read 11511 times)

could you make some sort of documentation on what each part of the blb format means? i know this exists https://forum.blockland.us/index.php?topic=53716.0 but its very non-descriptive and vague on what each category does what and how the fields correspond to each other
I'm planning on doing something of the sort after I release V3. There's a few things I don't know how to fix in this add-on just yet, such as the top textures rotating with the brick and the side textures not being calculated correctly.
After I figure out how to fix those issues I'll post my findings in a guide.

cool! godspeed on the fixes

now that's what i call pretty

Non-tessellated side textures should now be mostly accurate. After some tweaks to the algorithm all bricks should be matching.



EDIT: I think I've also nailed down the issue with the top textures being affected by the brick rotation
« Last Edit: May 16, 2018, 08:25:36 PM by DurkaDude »

Update is currently pending approval on Blockland Glass
Changes include
Code: (v2.1.0) [Select]
- Fixed tessellated top textures rotating with brick and being flipped
- Side textures are now calculated mostly accurately
- Added modes for "Specular" and "Tessellated Specular" to give specular highlights on bricks while ignoring textures


For version 3 I'm working on adding tessellation to special bricks,
This would be a huge pain in the ass and will probably take a few months if I don't give up.
Also here's some more screenshots




Bump because Jefferson Block still hasn't updated his reserved post

Does it just turn every brick into beveled?
very nice.

Does it just turn every brick into beveled?
very nice.
Basically yes.



Is this going to kill my computer?

Is this going to kill my computer?
Not anymore than imglite.pro