could you make some sort of documentation on what each part of the blb format means? i know this exists https://forum.blockland.us/index.php?topic=53716.0 but its very non-descriptive and vague on what each category does what and how the fields correspond to each other
- Fixed tessellated top textures rotating with brick and being flipped - Side textures are now calculated mostly accurately- Added modes for "Specular" and "Tessellated Specular" to give specular highlights on bricks while ignoring textures
Does it just turn every brick into beveled?very nice.
Is this going to kill my computer?