| Blockland Files > Add-Ons |
| Brick Tessellation (by Jasa) |
| << < (2/8) > >> |
| Fire Vine:
this + reshade = dead gpu |
| DurkaDude:
Full-sized screenshots for those that care https://i.imgur.com/QpMUtEZ.png https://i.imgur.com/XYjyDmx.png https://i.imgur.com/nl5DWLj.png |
| GreenBH³:
oh my loving god this is amazing how's this possible in blockland? |
| thegoodperry:
im guessing this basically triples the face count of all blockland bricks. in that case wouldn't it be just 3x harder to run then a normal amount of bricks? like if 5000 bricks on-screen takes up x amount of VRAM, would 5000 tessellated bricks take up 3x amount of VRAM? |
| DurkaDude:
--- Quote from: thegoodperry on May 14, 2018, 07:35:32 PM ---im guessing this basically triples the face count of all blockland bricks. in that case wouldn't it be just 3x harder to run then a normal amount of bricks? like if 5000 bricks on-screen takes up x amount of VRAM, would 5000 tessellated bricks take up 3x amount of VRAM? --- End quote --- I haven't gotten any exact numbers but that sounds about right, not including top tessellation. --- Quote from: GreenBH³ on May 14, 2018, 07:26:10 PM ---oh my loving god this is amazing how's this possible in blockland? --- End quote --- It generates new blb's for each brick based on the settings and ties that new blb file to the datablock. Here's a BLB generated by the mod. |
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