conan lol fix your stuff
damage values are global vars in swords.cs or something like that. basically they're in the section with a stuff ton of $sworddata global vars.
also given testing on stikfas' server when he did endless zombies with these weapons, the zombies are 100+ hp so swords are 2+ hit kills. default zombie bot is only 50 hp so most of the swords are 1 hit. you'll need to buff the weapons over time, or nerf the zombie hp growth on endless zombies.
the musket is also really bad vs zombies since the 1 shot is only 100 damage - you'll need to buff all ranged weapon damage values to make them have a purpose in ez. probably make the bow 50-100 damage, crossbow 200, musket 1000, and pistol 400. then they'll actually be able to be useful against bosses or versus high-hp single targets.
you'll also have to package projectile::damage or something like that cause there's a weird default arbitrary limit on direct damage maxing out at 100. dunno why badspot wrote it in.