Author Topic: Cornerstones of the Void - (CURRENTLY CANCELED)  (Read 3329 times)

Dance to the beat wave your hands together

come feel the heat forever and forever

Listen and learn it is time for prancing


conan lol fix your stuff
damage values are global vars in swords.cs or something like that. basically they're in the section with a stuff ton of $sworddata global vars.

also given testing on stikfas' server when he did endless zombies with these weapons, the zombies are 100+ hp so swords are 2+ hit kills. default zombie bot is only 50 hp so most of the swords are 1 hit. you'll need to buff the weapons over time, or nerf the zombie hp growth on endless zombies.

the musket is also really bad vs zombies since the 1 shot is only 100 damage - you'll need to buff all ranged weapon damage values to make them have a purpose in ez. probably make the bow 50-100 damage, crossbow 200, musket 1000, and pistol 400. then they'll actually be able to be useful against bosses or versus high-hp single targets.

you'll also have to package projectile::damage or something like that cause there's a weird default arbitrary limit on direct damage maxing out at 100. dunno why badspot wrote it in.
« Last Edit: May 22, 2018, 04:58:57 PM by Conan »

so would it help by making the zombies spawn with more health

so would it help by making the zombies spawn with more health
....that will just make zombies even harder to kill? unless you remove the level-based hp scaling

....that will just make zombies even harder to kill? unless you remove the level-based hp scaling

that could work