| Blockland Files > Add-Ons |
| Bullet Holes |
| (1/3) > >> |
| adel:
a customizable mod that adds bullet impacts idk what did u expect i have no idea how to start topics right im sorry hey it has blg/rtb prefs server prefs: * lifetime(s) = time before the decal fades away(max:30) * fading tick time(ms) = time before decreasing the opacity * opacity reduction = transparency to add to the decal on each tick * min/max size = default bullet hole sizes * appears on = when do decals appear(all = any projectiles that have an emitter or a visible model will spawn them/custom = only projectiles with it enabled will spawn them/off)* * colorshift rgb = default color * colorshift to brick color = makes the bullet holes have the color of the hit brick(overwrites colorshift rgb)prefs are saved at config/server/bulletHoleSettings.cs hey you can have projectile settings too projectile settings: * %proj.hasBulletHoles = enables bullet holes on custom "appear on" mode * %proj.bulletHoleSS = <decal static shape(CusBulletHoleSS, PaintDecalBlue and PaintDecalRed are included by default)> * %proj.bulletHoleMinSize | %proj.bulletHoleMaxSize = <decal sizes(both have to be set to work)> * %proj.bulletHoleColorShift = <rgb color(works with both 0-1 and 1-255)> * %proj.colorShiftToBrick = same thing as the server pref but forces it on if the pref is disabledhey you can download it downloads: * [mega.nz]outdated * [discord]*you have to add %projectile.hasBulletHoles to projectiles that use rally's raycast projectiles mod for the decals to work on them |
| Not an alt:
Epic. |
| GreenBH³:
hurr no pix no clix |
| adel:
--- Quote from: GreenBH³ on July 20, 2018, 11:46:13 AM ---hurr no pix no clix --- End quote --- the hyperlinks are pictures because im loving handicapped holy stuff hold on |
| thegoodperry:
Is there a decal spawn routine we can hook for odd projectile cases (eg: bouncy bullet not leaving bullet holes when bouncing, raycasts) |
| Navigation |
| Message Index |
| Next page |