Blockland Files > Add-Ons
Bullet Holes
adel:
a customizable mod that adds bullet impacts
idk what did u expect
i have no idea how to start topics right im sorry
hey it has blg/rtb prefs
server prefs:
* lifetime(s) = time before the decal fades away(max:30)
* fading tick time(ms) = time before decreasing the opacity
* opacity reduction = transparency to add to the decal on each tick
* min/max size = default bullet hole sizes
* appears on = when do decals appear(all = any projectiles that have an emitter or a visible model will spawn them/custom = only projectiles with it enabled will spawn them/off)*
* colorshift rgb = default color
* colorshift to brick color = makes the bullet holes have the color of the hit brick(overwrites colorshift rgb)prefs are saved at config/server/bulletHoleSettings.cs
hey you can have projectile settings too
projectile settings:
* %proj.hasBulletHoles = enables bullet holes on custom "appear on" mode
* %proj.bulletHoleSS = <decal static shape(CusBulletHoleSS, PaintDecalBlue and PaintDecalRed are included by default)>
* %proj.bulletHoleMinSize | %proj.bulletHoleMaxSize = <decal sizes(both have to be set to work)>
* %proj.bulletHoleColorShift = <rgb color(works with both 0-1 and 1-255)>
* %proj.colorShiftToBrick = same thing as the server pref but forces it on if the pref is disabledhey you can download it
downloads:
* [mega.nz]outdated
* [discord]*you have to add %projectile.hasBulletHoles to projectiles that use rally's raycast projectiles mod for the decals to work on them
Not an alt:
Epic.
GreenBH³:
hurr no pix no clix
adel:
--- Quote from: GreenBH³ on July 20, 2018, 10:46:13 AM ---hurr no pix no clix
--- End quote ---
the hyperlinks are pictures because im loving handicapped holy stuff hold on
thegoodperry:
Is there a decal spawn routine we can hook for odd projectile cases (eg: bouncy bullet not leaving bullet holes when bouncing, raycasts)
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