Blockland Forums > Modification Help

Which program should i use for modeling

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guythomas27:
/title

i want to know what would be the best program for modeling weapons bricks and other things in BL

Conan:
Blender is free and has a lot of documentation online, but doesn't have built in DTS exporting (although there are plugins you can install). Most active modders use Blender so you can get a lot of support from the community

Milkshape 3D (MS3D) is a paid alternative with built in DTS exporting (+ some animation capabilities not possible through Blender), but there's less support within the community as few people use it.

Alternatively, you could use any other modeling program of your choice and only use Blender to export. PhantOS for example uses Sketchup (the Superior Modeling Tool™) and uses Blender to export as DTS.

If you have absolutely no experience modeling, Blender is probably where you should start. It might seem overwhelming at first, but the UI makes sense after some time. You can also try out Tinkercad (an online modeling program) if you want to try modeling on a simpler-to-learn platform first

You can also get help at the Blockland Content Creator Discord, which you can join through the link below
https://discord.gg/xfPqWKS

thegoodperry:
SketchUp is the Superior Modeling Tool™ so that's always a good start. It's really easy to create fast models in SketchUp but you need to use blender as an export medium in order to get it into blockland. Blender exporting takes about 60% of the modeling process time to complete for me so it's a little tedious but if you streamline your model design efficiency at some point it definitely goes faster

Milkshake is pretty inferior Imo. I bought it back when new dts exporter didn't exist and it really did suck. It's basically a severely downgraded blender. It offers joint and bone animation for dts but nothing needs that except like really complex vehicles or playertype models

thegoodperry:
If you have a program already and you're wondering how to start I suggest getting a 2d image reference of what you're trying to model and drawing vertices over the reference. Many new modelers start their models by placing primitives and extruding each one but that's a bad idea because you have no chance to adjust the proportions for the wholistic design

TableSalt:

--- Quote from: thegoodperry on July 21, 2018, 12:02:24 PM ---SketchUp is the Superior Modeling Tool™

--- End quote ---
blatant lie

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