Blockland Forums > Suggestions & Requests
Map loading similar to area loading in video games.
(1/1)
Alkatjo:
In theory, a way to load a save when the player has completed an objective or interacted with an event. Like if the player was on map 1 of 3 and completed an objective to go to map 2 the event/script would load a save that was designated map 2 and so forth.
thegoodperry:
I don't see how this is practical at all unless you're making a single player game
Super Suit 12:
There IS an event that loads saves somewhere around here, but I'm not sure what it's called. It was a major part of my Blocklounge project.
Alkatjo:
--- Quote from: thegoodperry on July 21, 2018, 07:19:22 PM ---I don't see how this is practical at all unless you're making a single player game
--- End quote ---
That's what im pretty much doing at the moment.
Car Selling Pyro:
the golden wrench campaign from kobble has changearea and loadingfreeze events that do this, use the gamemode.cs file
you might want to play the campaign first and learn how it works in custom
it uses zones instead of clickable activation which can feel erratic, i would recommend using them one build at a time instead of hallway transitions
also loadingfreeze doesn't literally stop the game, it just holds the last frame of your screen for 5 seconds, meaning anything can happen to your character during those 5 seconds
Navigation
[0] Message Index
Go to full version