| Blockland Files > Add-Ons |
| New PathCam + Events |
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| Car Selling Pyro:
New PathCam + Events Example Video My take on the PathCam script from Lilboarder, I borrowed some (a lot of) code but the fundamentals are different Recommended for gamemodes and filming, I have no clue how this will run on a public freebuild Incompatible with the old PathCam Script and Events, enabling any of those will break everything Includes events (Self / Minigame) PathCam_NewKnot Creates a knot with respect to position, speed, type, and path *Engine limitation of 20 knots, I didn't add a way to count them PathCam_Reset Resets or clears all knot in the path PathCam_Start Puts your camera on the starting node The first time this is used from a created pathcam, there will be a delay of 2-4 seconds and may break your camera if you use PathCamEnd too fast In the case it does, use /fixpathcam PathCam_Go Starts PathCam movement from node to node PathCam_Stop Stops PathCam movement PathCam_End Ends Pathcam and puts your camera back on the player New features Package to create the PathCam object upon your first spawn Instantaneous Pathcam movement (No 3 second countdown) Simultaneous path switching (Cutting from one shot to the other) /whereami to find the exact position of your camera (Use the orb) *Players cannot move or walk while in PathCamera, I will try to update this in the future Tutorial I will try to have a video up on Wednesday, but if someone else beats me to it I'll put their video on the OP Anyway, here's a written explanation 1. PathCam_Reset to reset all nodes (the first thing you want to do) 2. Add nodes with PathCam_NewKnot Format: [Position/Direction] [Speed] [Smoothing Type] [Type] Example: [15 15 15 0 0 1 1] [2] [Normal] [Linear] Use /whereami to find the exact position, use admin orb for better results Each time it is called, a new node will be made 3. PathCam_Start to start up the camera 4. PathCam_Go to begin the camera movement 5. Delay PathCam_End to put the camera on your player If you forget to and the camera gets stuck, use /fixpathcam For simultaneous cut shots 1. End 2. Reset 3. Add knot 4. Start 5. Go All in that order, on the same delay (e.g. 10000ms) May not work as intended on complex paths Here's an example .bls save file if you want to see the events work hands-on I never had the chance to stress test it, the most I've gotten on the test server was 3 players, so use it wisely Report any bugs or suggestions Download Here Change log: v0.0.2 - Changed from Node to Knot (correct terminology), used the fourth output slot for separating smoothing types from path types v0.0.1 - Release Credit to Lilboarder and Space Guy |
| Mr.Noßody:
Oh wow, I had almost forgotten about these. Good to see them back in action. |
| MrLoL²:
Fun fact these we're used a lot in Teneksi's Blockland trailer it really makes great shots for videos |
| Mega-Bear:
Oh hell yes |
| Potatoh:
amazing |
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