| Blockland Files > Add-Ons |
| New PathCam + Events |
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| adel:
holy stuff yes i might use these in a gamemode or something |
| Tendon:
If the control object is a player you could use "%player.getEyePoint();" to get a more accurate reading for the position. %player.getEyeVector(); gets the direction the player's camera is facing, but I don't know how to turn that vector into axis-angle rotation, so I'm not sure how helpful that one is. |
| Car Selling Pyro:
--- Quote from: Tendon on August 07, 2018, 02:04:58 PM ---If the control object is a player you could use "%player.getEyePoint();" to get a more accurate reading for the position. %player.getEyeVector(); gets the direction the player's camera is facing, but I don't know how to turn that vector into axis-angle rotation, so I'm not sure how helpful that one is. --- End quote --- the /whereami thing is just a quick tool for helping find what to put in the newknot field, you shouldn't need to use it unless you have orb privileges my main priority is figuring how to make players move while in pathcamera, SetCameraBrick's %client.camera trick doesn't do it also figuring out the marker system in the quick reference would be nice |
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