Author Topic: Stealth mod  (Read 1397 times)

Can anyone make a stealth mod which has stealth like MGS?

I think you'll need to explain a bit better.

Do you mean a gamemode like MGS? Bots that, when they detect you, trigger an alarm so all bots attack you like in MGS? Or maybe a real player based MGS gamemode?

There aleready is 2 stealth item in blockland: the spy kit it makes u invisible while crouching
https://forum.blockland.us/index.php?topic=302975.0 (a Package)
and the spy watch:have a Health barand when u move it cusume
http://orbs.daprogs.com/rtb/forum.returntoblockland.com/dlm/viewFilefe88.html?id=311


I think you'll need to explain a bit better.

Do you mean a gamemode like MGS? Bots that, when they detect you, trigger an alarm so all bots attack you like in MGS? Or maybe a real player based MGS gamemode?
    I mean a gamemode like MGS so the first one.

There aleready is 2 stealth item in blockland: the spy kit it makes u invisible while crouching
https://forum.blockland.us/index.php?topic=302975.0 (a Package)
and the spy watch:have a Health barand when u move it cusume
http://orbs.daprogs.com/rtb/forum.returntoblockland.com/dlm/viewFilefe88.html?id=311
english mother forgeter do you speak it

I tried to make this is in the form of a Payday 2 stealth gamemode for blockland but the scope of the project required bot pathfinding and this was 2016 when that technology wasn't really explored so I dropped it

I'm sure top down mgs gamemode could work nicely but otherwise an fps stealth game would require some form of radar or through wall enemy tracking. Not that feasible

With bot pathfinding most of the development becomes trivial. Without it the game cannot function properly

I tried to make this is in the form of a Payday 2 stealth gamemode for blockland but the scope of the project required bot pathfinding and this was 2016 when that technology wasn't really explored so I dropped it

I'm sure top down mgs gamemode could work nicely but otherwise an fps stealth game would require some form of radar or through wall enemy tracking. Not that feasible

With bot pathfinding most of the development becomes trivial. Without it the game cannot function properly
Then I guess if anyone does want to make a game mode for it, they have to take a long time to do it.


onbottouch > bot > gotobrick > [brick name]
I don't think you understand what bot pathfinding is at all

pathfinding no but pathsetting yes