Blockland Files > Add-Ons
Private Beta Add-On Dump
tommybricksetti:
Clients
Shader Toggle (Graphics Overhaul Pack) [Gold] [Keybind]
Director Mode (Toggle No HUD GUI) [Silver] [Keybind]
Playertypes
Squid Player (Paint Swimming and Jumping) (Splatoon Pack) [Beta] [RTB]
Physics Jump Player (Roll and Flip Mod) [Silver] [RTB]
Fluidity Player (Mouse-controlled Parkour Mod) [Gold] [RTB]
Fantasy Player (Visual FX and Teleportation Mod) [Beta] [RTB]
Crafting Player (The Last Of Us Mod) [Alpha] [Unstable]
Complexity Player (Brick Menu to Tool Menu Mod) [Beta]
Collector Player (Buildable Items and Vehicles Mod) [Beta]
Note: Only a handful of items and vehicles are compatible; Demo Stage Save File
Climbing Player (Previous WASD-controlled Parkour Mod) [Beta]
Adventure Player (Current WASD-controlled Parkour Mod) (Uncharted Pack) [Silver] [RTB] [WIP]
Note 1: Move Input Detection is required of both Host and Client to allow parkouring
Note 2: Here are my save files: Main Demo Stage, Miscellaneous Demo Stage, User-built Demo Stage, Fluidity Redux Tutorial Video Stage
Server (Scripts)
Physics Death (Simulate Ragdoll on Death) [Silver]
Server Info (Inform Client Before Spawn) [Gold]
Note 1: Client must press Enter or click Yes to spawn; otherwise they cannot spawn until they chat send /info and click Yes
Note 2: Further instructions can be found in the zip file
Drop Item On Death (Uncharted Pack) [Gold] [RTB]
Note: Bots also drop weapons on death
Builder Mode (Balance Upgrade) [Gold] [CMD]
Note: Chat send /buildermode to toggle Builder Mode; while in Builder Mode play the confusion emote (e.g. /wtf or /confusion) to restore default tools to your tool menu
Support (Scripts)
Relative Explosive Damage (Walls Protect from Explosions) [Gold] [New]
Note 1: I just finished this mod around midnight August 20th, 2018, so it's brand new
Note 2: Video demonstration available here
Wall Jump Fix (Prevents Corner Jumping)
Vignette Damage (Vignette Turns Reddish-white Relative to Damage Level) (Uncharted Pack)
Quick Execute (Host Can Execute Code via /cmd) [CMD]
Note 1: chat enter /exec script_name to execute any client.cs and/or server.cs in the main zip file; e.g. /exec weapon_gun or /exec client_shadertoggle
Note 2: chat enter /transmitdata to Transmit Datablocks
Note 3: chat enter /updatemenus to refresh all Wrench Menus
Naturalism (Blockhead Idle Animations) [Alpha] [RTB]
Movement Input Detection (Transmits Clientside Inputs to the Server) (Uncharted Pack) [Gold]
Hit Location (Action Disarm) (Uncharted Pack) [Gold] [RTB]
Note: Hit a blockhead in its hand to make it drop its weapon; also works on bots
Footsteps (Lego-esque Footstep Sound System) (Naturalism Pack) [Silver]
Datablock Animation Fix 2.0 (Fixes Double-Animation on Datablock Change) [Silver] [RTB]
Click to Pickup Items (Intuitive Control Pack) [Gold] [RTB]
Note: RTB Preferences allow for various settings, e.g. touch item and click, look at item and click, both, or default
Ammo System (Uncharted Pack) [Beta] [Unstable] [RTB]
Note 1: Features Max Ammo, Starting Ammo, Clip Size, Current Ammo, Reloading, and Ammo Pickups
Note 2: Pick up the same type of weapon again to get more ammo
Note 3: Re-equip a weapon to reload it
Note 4: Ammo System only works with certain weapons, e.g. Gun, Guns Akimbo, P90 Pack, Grenade Launcher, and Bow
System (Packages)
Kingdom Hearts (Kingdom Hearts Pack) [Silver] [WIP] [RTB]
Note 1: All clients must download sounds and textures to experience the mod fully
Note 2: Mod uses the Brick Drawer as a Kingdom Hearts-style Command Menu
Tools
Grapple Hook (Just Cause 3 Pack) [Silver] [RTB] [WIP]
Note 1: There are a variety of different modes and settings to play around with, e.g. swinging, reeling-in, tethering, and dual-tethering
Note 2: More info can be found in the zip file
Axe & Pickaxe (RPG Add-On Request)
Note: This is simply a very efficiently designed multi-tool system, primarily for teaching less experienced coders how to code more efficiently
Water
Brick Death (Brick Textured Death Water)
Weapons
Action Melee (Hand-to-hand Combat Mod) (Uncharted Pack) [Silver] [RTB] [WIP]
Note: Some features are experimental and my change; e.g. as of today, August 20th, 2018, I am designing an intuitive vulnerability system, to allow for skill-based multiplayer Critical Hits
Grenade Launcher (Uncharted 3-style Hammer GL) (Uncharted Pack) [Gold]
Homing Laser (Homing Weapon) (Kingdom Hearts Pack) [Beta]
Note: The homing algorithm is intentionally underscaled to make the weapon less overpowered
Judo Melee (Sleeping Dogs-esque CQC Mod) [Alpha] [Unfinished]
Keyblade (Kingdom Hearts Pack) [Beta] [WIP]
Note: I had an older version that was stable, but right now I am working on a new Guard system
Mystery Blade (Old Kingdom Hearts Pack) [Beta]
P90 Pack 2.0 (Spread Algorithm Upgrade) [Silver]
Paintball Guns (Splatoon Pack) [CMD]
Note: To undo all Paintball Gun paints, chat send /clearpbpaint
Ephi's Shotgun (Balance Update)
Note: CI Icon has been fixed, and other minor tweaks were made
Weak Dagger (Underpowered Sword)
Note: Primarily to be used by Bots in a hoard-style gamemode
tommybricksetti:
Note: Some of these Add-Ons are incomplete; but since you guys have been asking for them, I decided to just compile them into one topic and make them public.
All of these Add-Ons are linked to the latest version I have in my Add-Ons folder, so they are essentially the Creator Versions, instead of the Release Versions.
Also, it took me roughly 2.5 hours to make this topic functional and presentable before posting; that is the main reason I do not like posting mods frequently.
Squib:
so these were private?
Planr:
you did the right thing. proud of you man. these look really useful.
tommybricksetti:
--- Quote from: Squib on August 20, 2018, 05:56:57 PM ---so these were private?
--- End quote ---
Some of them were totally private (never released), some were partly private (released to a few people), some were private updates (newer versions of previously released mods), and the rest are edits of other people's mods, that I had never thought to release.