Blockland Files > Add-Ons

Private Beta Add-On Dump

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tommybricksetti:

Clients

Shader Toggle (Graphics Overhaul Pack) [Gold] [Keybind]

Director Mode (Toggle No HUD GUI) [Silver] [Keybind]


Playertypes

Squid Player (Paint Swimming and Jumping) (Splatoon Pack) [Beta] [RTB]

Physics Jump Player (Roll and Flip Mod) [Silver] [RTB]

Fluidity Player (Mouse-controlled Parkour Mod) [Gold] [RTB]

Fantasy Player (Visual FX and Teleportation Mod) [Beta] [RTB]

Crafting Player (The Last Of Us Mod) [Alpha] [Unstable]

Complexity Player (Brick Menu to Tool Menu Mod) [Beta]

Collector Player (Buildable Items and Vehicles Mod) [Beta]
Note: Only a handful of items and vehicles are compatible; Demo Stage Save File

Climbing Player (Previous WASD-controlled Parkour Mod) [Beta]

Adventure Player (Current WASD-controlled Parkour Mod) (Uncharted Pack) [Silver] [RTB] [WIP]
Note 1: Move Input Detection is required of both Host and Client to allow parkouring
Note 2: Here are my save files:  Main Demo Stage,  Miscellaneous Demo Stage,  User-built Demo Stage,  Fluidity Redux Tutorial Video Stage


Server (Scripts)

Physics Death (Simulate Ragdoll on Death) [Silver]

Server Info (Inform Client Before Spawn) [Gold]
Note 1: Client must press Enter or click Yes to spawn; otherwise they cannot spawn until they chat send /info and click Yes
Note 2: Further instructions can be found in the zip file

Drop Item On Death (Uncharted Pack) [Gold] [RTB]
Note: Bots also drop weapons on death

Builder Mode (Balance Upgrade) [Gold] [CMD]
Note: Chat send /buildermode to toggle Builder Mode; while in Builder Mode play the confusion emote (e.g. /wtf or /confusion) to restore default tools to your tool menu


Support (Scripts)

Relative Explosive Damage (Walls Protect from Explosions) [Gold] [New]
Note 1: I just finished this mod around midnight August 20th, 2018, so it's brand new
Note 2: Video demonstration available here

Wall Jump Fix (Prevents Corner Jumping)

Vignette Damage (Vignette Turns Reddish-white Relative to Damage Level) (Uncharted Pack)

Quick Execute (Host Can Execute Code via /cmd) [CMD]
Note 1: chat enter /exec script_name to execute any client.cs and/or server.cs in the main zip file; e.g. /exec weapon_gun or /exec client_shadertoggle
Note 2: chat enter /transmitdata to Transmit Datablocks
Note 3: chat enter /updatemenus to refresh all Wrench Menus

Naturalism (Blockhead Idle Animations) [Alpha] [RTB]

Movement Input Detection (Transmits Clientside Inputs to the Server) (Uncharted Pack) [Gold]

Hit Location (Action Disarm) (Uncharted Pack) [Gold] [RTB]
Note: Hit a blockhead in its hand to make it drop its weapon; also works on bots

Footsteps (Lego-esque Footstep Sound System) (Naturalism Pack) [Silver]

Datablock Animation Fix 2.0 (Fixes Double-Animation on Datablock Change) [Silver] [RTB]

Click to Pickup Items (Intuitive Control Pack) [Gold] [RTB]
Note: RTB Preferences allow for various settings, e.g. touch item and click, look at item and click, both, or default

Ammo System (Uncharted Pack) [Beta] [Unstable] [RTB]
Note 1: Features Max Ammo, Starting Ammo, Clip Size, Current Ammo, Reloading, and Ammo Pickups
Note 2: Pick up the same type of weapon again to get more ammo
Note 3: Re-equip a weapon to reload it
Note 4: Ammo System only works with certain weapons, e.g. Gun, Guns Akimbo, P90 Pack, Grenade Launcher, and Bow


System (Packages)

Kingdom Hearts (Kingdom Hearts Pack) [Silver] [WIP] [RTB]
Note 1: All clients must download sounds and textures to experience the mod fully
Note 2: Mod uses the Brick Drawer as a Kingdom Hearts-style Command Menu

Tools

Grapple Hook (Just Cause 3 Pack) [Silver] [RTB] [WIP]
Note 1: There are a variety of different modes and settings to play around with, e.g. swinging, reeling-in, tethering, and dual-tethering
Note 2: More info can be found in the zip file

Axe & Pickaxe (RPG Add-On Request)
Note:  This is simply a very efficiently designed multi-tool system, primarily for teaching less experienced coders how to code more efficiently


Water

Brick Death (Brick Textured Death Water)


Weapons

Action Melee (Hand-to-hand Combat Mod) (Uncharted Pack) [Silver] [RTB] [WIP]
Note: Some features are experimental and my change; e.g. as of today, August 20th, 2018, I am designing an intuitive vulnerability system, to allow for skill-based multiplayer Critical Hits

Grenade Launcher (Uncharted 3-style Hammer GL) (Uncharted Pack) [Gold]

Homing Laser (Homing Weapon) (Kingdom Hearts Pack) [Beta]
Note: The homing algorithm is intentionally underscaled to make the weapon less overpowered

Judo Melee (Sleeping Dogs-esque CQC Mod) [Alpha] [Unfinished]

Keyblade (Kingdom Hearts Pack) [Beta] [WIP]
Note: I had an older version that was stable, but right now I am working on a new Guard system

Mystery Blade (Old Kingdom Hearts Pack) [Beta]

P90 Pack 2.0 (Spread Algorithm Upgrade) [Silver]

Paintball Guns (Splatoon Pack) [CMD]
Note: To undo all Paintball Gun paints, chat send /clearpbpaint

Ephi's Shotgun (Balance Update)
Note: CI Icon has been fixed, and other minor tweaks were made

Weak Dagger (Underpowered Sword)
Note: Primarily to be used by Bots in a hoard-style gamemode

tommybricksetti:

Note: Some of these Add-Ons are incomplete; but since you guys have been asking for them, I decided to just compile them into one topic and make them public.

All of these Add-Ons are linked to the latest version I have in my Add-Ons folder, so they are essentially the Creator Versions, instead of the Release Versions.

Also, it took me roughly 2.5 hours to make this topic functional and presentable before posting; that is the main reason I do not like posting mods frequently.

Squib:

so these were private?

Planr:

you did the right thing. proud of you man. these look really useful.

tommybricksetti:


--- Quote from: Squib on August 20, 2018, 05:56:57 PM ---so these were private?

--- End quote ---
Some of them were totally private (never released), some were partly private (released to a few people), some were private updates (newer versions of previously released mods), and the rest are edits of other people's mods, that I had never thought to release.

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