| Blockland Files > Add-Ons |
| Private Beta Add-On Dump |
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| DataProxy:
--- Quote from: Planr on August 21, 2018, 03:01:25 AM ---Question: I am developing a Space Station TDM map with a playertype class-based system, each class using a unique playertype. Is there a way I can make it so only some playertypes will accept usage of the physics jump mod? I want only the fast-moving playertypes being able to dodge-roll, since it suits their play style/theme best. --- End quote --- I've done something like this already. You need to define the playertypes in the files as to which ones can use physics jump, and the base file will do the rest. Even if Flip is disabled for all other playertypes, the playertypes defined with begin able to physics jump will work, so long as the script is enabled. ONTOPIC: This is really excellent OP. I've been waiting for KH stuff for who knows how long. Glad you released this stuff. |
| Bad Faith Presence Edd:
great |
| tommybricksetti:
--- Quote from: Planr on August 21, 2018, 03:01:25 AM ---Question: I am developing a Space Station TDM map with a playertype class-based system, each class using a unique playertype. Is there a way I can make it so only some playertypes will accept usage of the physics jump mod? I want only the fast-moving playertypes being able to dodge-roll, since it suits their play style/theme best. --- End quote --- Yup, as Data mentioned you can simply add a "canPhysicsJump = true;" line to your desired playertype datablocks |
| tommybricksetti:
--- Quote from: DataProxy on August 21, 2018, 03:10:56 AM ---This is really excellent OP. I've been waiting for KH stuff for who knows how long. Glad you released this stuff. --- End quote --- Thanks, and just so you know there are a few quirks with the KH mod right now; I was experimenting with different features and would-be optimizations. I will keep you posted on when I make the mod fully stable again. |
| Conan:
good alternative to obstruct radius damage, if you dont want walls to entirely block damage |
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