Blockland Files > Add-Ons
Private Beta Add-On Dump
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Blockhead31735:
This was big of you. Nice
Xanderian:
Oh, neat.

That kingdom hearts system was a load of fun. Weren't some of these released though? Or are these new versions of them that were never made public?

Edit: I didn't read your reply, rip me
Planr:

--- Quote from: tommybricksetti on August 21, 2018, 09:37:46 AM ---Yup, as Data mentioned you can simply add a "canPhysicsJump = true;" line to your desired playertype datablocks


--- End quote ---
I tried that and it did not work on my end. Here's a copy of my custom playertypes I applied the code to. It still gave them all physics jump abilities despite some of them having:
--- Code: ---canPhysicsJump = False;
--- End code ---

https://www.dropbox.com/s/piua196zejte9e6/Player_SpaceTDM.zip?dl=0
Would you be able to see if my playertypes work for you on your end, or find out where i might have gone wrong in the code application? Thanks.
TheGoldenKai:
Holy stuff that's loving amazing.

So much versatility in these add-ons and I love 'em

PogChamp.png
tommybricksetti:

--- Quote from: Planr on August 21, 2018, 05:58:58 PM ---I tried that and it did not work on my end. Here's a copy of my custom playertypes I applied the code to. It still gave them all physics jump abilities despite some of them having:
--- Code: ---canPhysicsJump = False;
--- End code ---

https://www.dropbox.com/s/piua196zejte9e6/Player_SpaceTDM.zip?dl=0
Would you be able to see if my playertypes work for you on your end, or find out where i might have gone wrong in the code application? Thanks.

--- End quote ---
There are RTB Prefs for the mod, and you would need to uncheck Roll Enabled, Flip Enabled in Server Settings. Roll Enabled makes Rolling work for ALL playertypes, Flip Enabled makes Flipping work for ALL playertypes. Alternatively, if you do not have RTB access, you could type the following code into the console, one time:

--- Code: ---$Pref::PhysicsJump::Roll = false; $Pref::PhysicsJump::Flip = false;
--- End code ---
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