I'm trying to make a foggy map but there is an issue I'm having.
People with shaders off entirely cannot view fog. So I tried to fix this by spamming fog emitters, which worked until i found out that you can also get around this by setting particles to their worst setting.
So no matter what higher end PCs are at a disadvantage in a fog map when compared to people turning down their settings.
Is there a way to get around this? I use to remember before shaders anyone can have fog. Or is there a trick with emitters I can do to make the fog thick even with the settings to their worst setting?
With the last image you'll see that you'll have a clear advantage with everything at worst settings possible.