| Blockland Files > Add-Ons |
| Barber |
| << < (4/7) > >> |
| PhantOS:
More reason for the existence of recolorable bot hats. Having arbitrarily chosen colors that add several datablocks is dumb |
| King Tøny:
--- Quote from: Quartz on September 09, 2018, 04:40:55 AM --- --- Code: ---datablock ShapeBaseImageData(Barber_Hair_stylehere_colorhere) { shapeFile = "./Barber_urHairModel.dts"; //barber_ not really necesarry, but i was worried about conflict mountPoint = $HeadSlot; offset = "0 0 0.05"; eyeOffset = "0 0 -99"; rotation = eulerToMatrix("0 0 0"); scale = "0.1 0.1 0.1"; doColorShift = true; colorShiftcolor = "0.2 0.2 0.2 1"; uiName = "hair name displayed in barber menu"; }; --- End code --- --- End quote --- But how does it work in game? |
| The Subject:
it runs the code to give you a hair |
| PhantOS:
--- Quote from: King Tøny on September 09, 2018, 07:49:59 PM ---But how does it work in game? --- End quote --- it works in game |
| King Tøny:
It's not events? |
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