Blockland Files > Add-Ons
Barber
<< < (4/7) > >>
PhantOS:
More reason for the existence of recolorable bot hats. Having arbitrarily chosen colors that add several datablocks is dumb
King Tøny:

--- Quote from: Quartz on September 09, 2018, 04:40:55 AM ---
--- Code: ---datablock ShapeBaseImageData(Barber_Hair_stylehere_colorhere)
{
   shapeFile = "./Barber_urHairModel.dts"; //barber_ not really necesarry, but i was worried about conflict
   mountPoint = $HeadSlot;
   offset = "0 0 0.05";
   eyeOffset = "0 0 -99";
   rotation = eulerToMatrix("0 0 0");
   scale = "0.1 0.1 0.1";
   doColorShift = true;
   colorShiftcolor = "0.2 0.2 0.2 1";
   uiName = "hair name displayed in barber menu";
};
--- End code ---

--- End quote ---

But how does it work in game?
The Subject:
it runs the code to give you a hair
PhantOS:

--- Quote from: King Tøny on September 09, 2018, 07:49:59 PM ---But how does it work in game?

--- End quote ---
it works in game
King Tøny:
It's not events?
Navigation
Message Index
Next page
Previous page

Go to full version