| Blockland Files > Add-Ons |
| Barber |
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| Tendon:
Thank you for making this, Quartz. I found and fixed some errors. "$Pref::Barber::SaveFile" fails to update through BLglass. invalid string length RTB_registerPref("Save File","Barber | Settings","$Pref::Barber::SaveFile","string","Server_Barber", "savedhairdos.cs", false, true, ""); should be RTB_registerPref("Save File","Barber | Settings","$Pref::Barber::SaveFile","string 100","Server_Barber", "savedhairdos.cs", false, true, ""); Fonts not working: $Pref::Barber::Font is not set upon initiation. $Pref::Barber::Prefix is not set upon initiation. The following two values are set and not used: $Barber::Prefix = "Barber_Hair"; $Barber::Font = "Impact"; I imagine you changed from $Barber::* to $Pref::Barber* midway through, and didn't update haircut.cs appropriately. To avoid this in the future, I suggest final testing all mods on a clean installation of Blockland. Something else I noticed while integrating this with my gamemode: --- Code: (haircut.cs) --- %player.setMaxBackwardSpeed($Barber::Speed[%client].BackwardSpeed); %player.setMaxCrouchBackwardSpeed($Barber::Speed[%client].CrouchBackwardSpeed); %player.setMaxCrouchForwardSpeed($Barber::Speed[%client].CrouchForwardSpeed); %player.setMaxCrouchSideSpeed($Barber::Speed[%client].CrouchSideSpeed); %player.setMaxForwardSpeed($Barber::Speed[%client].ForwardSpeed); %player.setMaxSideSpeed($Barber::Speed[%client].SideSpeed); --- End code --- Storing those speed variables in a global variable like that is going to leave some junk in memory. That data could be stored on the player. Something like "%player.barberbackwardspeed". In that way the temporary data is cleaned up when the player is killed or deleted. |
| Quartz:
--- Quote from: Tendon on September 14, 2018, 04:15:42 PM ---Thank you for making this, Quartz. I found and fixed some errors. "$Pref::Barber::SaveFile" fails to update through BLglass. invalid string length RTB_registerPref("Save File","Barber | Settings","$Pref::Barber::SaveFile","string","Server_Barber", "savedhairdos.cs", false, true, ""); should be RTB_registerPref("Save File","Barber | Settings","$Pref::Barber::SaveFile","string 100","Server_Barber", "savedhairdos.cs", false, true, ""); Fonts not working: $Pref::Barber::Font is not set upon initiation. $Pref::Barber::Prefix is not set upon initiation. The following two values are set and not used: $Barber::Prefix = "Barber_Hair"; $Barber::Font = "Impact"; I imagine you changed from $Barber::* to $Pref::Barber* midway through, and didn't update haircut.cs appropriately. To avoid this in the future, I suggest final testing all mods on a clean installation of Blockland. Something else I noticed while integrating this with my gamemode: --- Code: (haircut.cs) --- %player.setMaxBackwardSpeed($Barber::Speed[%client].BackwardSpeed); %player.setMaxCrouchBackwardSpeed($Barber::Speed[%client].CrouchBackwardSpeed); %player.setMaxCrouchForwardSpeed($Barber::Speed[%client].CrouchForwardSpeed); %player.setMaxCrouchSideSpeed($Barber::Speed[%client].CrouchSideSpeed); %player.setMaxForwardSpeed($Barber::Speed[%client].ForwardSpeed); %player.setMaxSideSpeed($Barber::Speed[%client].SideSpeed); --- End code --- Storing those speed variables in a global variable like that is going to leave some junk in memory. That data could be stored on the player. Something like "%player.barberbackwardspeed". In that way the temporary data is cleaned up when the player is killed or deleted. --- End quote --- Thank you, you're kind. I'll look into this. |
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