| Blockland Files > Add-Ons |
| Barber |
| << < (2/7) > >> |
| Squib:
reminds me of conams prison break :panda: |
| King Tøny:
How does this work? |
| Quartz:
--- Quote from: King Tøny on September 09, 2018, 12:32:02 AM ---How does this work? --- End quote --- --- Code: ---datablock ShapeBaseImageData(Barber_Hair_stylehere_colorhere) { shapeFile = "./Barber_urHairModel.dts"; //barber_ not really necesarry, but i was worried about conflict mountPoint = $HeadSlot; offset = "0 0 0.05"; eyeOffset = "0 0 -99"; rotation = eulerToMatrix("0 0 0"); scale = "0.1 0.1 0.1"; doColorShift = true; colorShiftcolor = "0.2 0.2 0.2 1"; uiName = "hair name displayed in barber menu"; }; --- End code --- |
| The Brighter Dark:
wait does that make 2 datablocks for every hair hat |
| Conan:
--- Quote from: The Brighter Dark on September 09, 2018, 05:05:59 AM ---wait does that make 2 datablocks for every hair hat --- End quote --- one per dye color |
| Navigation |
| Message Index |
| Next page |
| Previous page |