| Blockland Files > Add-Ons |
| Kerumi Valley - v21 STATIC TERRAIN MAP |
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| speeddog73:
--- Quote from: RockyDoctor65 on October 07, 2018, 03:34:02 PM ---This is pretty good. I drove around the map in a jeep and didn't fall out of the map surprisingly. There were some collision issues with terrain here and there where it would look like the wheels were floating above the ground or in some spots, the jeep would bounce a little bit on its own. --- End quote --- I think what you’re talking about is what I call “Phantom Polys”. I’ve described my theory of the issue under my Known Bugs and Issues post. --- Quote from: RockyDoctor65 on October 07, 2018, 03:34:02 PM ---Also, the edges of the polygons on the terrain look green like on the stone parts. Lastly, I think you should make the terrain have smooth instead of flat shading so that the edges don't look as jagged. It would make it look and feel more like the old terrain we had. Unless of course, you want it to look like modter, Which is ok. It just needs a few more touch ups and it could make a good slopes TDM or some sort of skiing map. Nice map though. :cookie: --- End quote --- The green edges are what happened when I upscaled the textures so that they could work properly. I tried fixing it in Blender by repainting it, but it seems to have saved with the texture bleed. My guess is it has something to do with Blender running some anti brown townyzing algorithm. As for the shading honestly I don’t quite know how I would fix that. As smooth as I made the terrain in Blender, it turned out to look like it had ModTer-like shading. I think that might just be BL’s way of shading now thanks to the Shaders update. |
| thegoodperry:
modter shading? you mean flat shading? |
| RockyDoctor65:
--- Quote from: thegoodperry on October 07, 2018, 03:42:21 PM ---modter shading? you mean flat shading? --- End quote --- No, I meant like modter looks jagged and such. I also said smooth shading. |
| thegoodperry:
also this is probably the first time in history my "terrain is redundant because modter exists" argument holds enough weight. this map could literally be recreated almost exactly out of modter save a few odd angles and the smooth texture transitions. not only would it probably be just as easy to make and edit but it would use significantly less resources and lower the datablock count good map and i can see you made it as a test for slopes, but as a standalone map it really leads one to question why someone doesn't just make this out of modter and save everyone the trouble --- Quote from: RockyDoctor65 on October 07, 2018, 03:44:53 PM ---No, I meant like modter looks jagged and such. I also said smooth shading. --- End quote --- i know. i was talking to speeddog |
| RockyDoctor65:
--- Quote from: speeddog73 on October 07, 2018, 03:41:07 PM ---As for the shading honestly I don’t quite know how I would fix that. As smooth as I made the terrain in Blender, it turned out to look like it had ModTer-like shading. I think that might just be BL’s way of shading now thanks to the Shaders update. --- End quote --- In that one video, The terrain seems to be smoother. Maybe you can ask lego how he did it? |
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