A more modern approach to item saving events.

Author Topic: A more modern approach to item saving events.  (Read 448 times)

The itemsave itemload events are clearly outdated. Save/load events can be exploited to give you infinite items.

Saving and loading does not apply to the brick itself, just the player so this can be done through any brick.

When you save it should clear your inventory, yeah clear tools does this too. It's just messier.

When you load your items it should remove ALL contents from the brick to prevent infinite item spawning. Currently it doesn't do this. So you could save like 5 grenades, use them all up. Load 5 more grenades, repeat. You now have an infinite source of grenades.

It also needs the ability to swap your current inventory with the brick saved inventory.

It needs to work with 6+ slotted playertypes.

And a handy  feature to check what's saved through the brick would be nice.



Sure we got GSFghost's inventory mod but that requires a client and we all know people don't like downloading clients.
« Last Edit: October 10, 2018, 07:27:49 AM by King Tøny »