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Server_RBlood not working properly when it comes to prefs.
YouKnowWhoAgain:
I've set LimbReddening to false in the server.cs file of the zip and it's still reddening players & bots. If you don't know why I mean I'll give you a part of what I'm talking about.
// -- General Blood -----if(checkPref($Pref::RBloodMod::MinimumBloodThreshold)) $Pref::RBloodMod::MinimumBloodThreshold = 1;
// Minimum amount of damage required for blood to appear
if(checkPref($Pref::RBloodMod::BloodFadeTime)) $Pref::RBloodMod::BloodFadeTime = 15000;
// Time blood static shapes will stick around before disappearing
if(checkPref($Pref::RBloodMod::DisableStatic)) $Pref::RBloodMod::DisableStatic = false;
// Disable/Enable static shape blood
if(checkPref($Pref::RBloodMod::DisablePuddleTrigger)) $Pref::RBloodMod::DisablePuddleTrigger = true;
// Disable/Enable spawning of triggers that add blood to player's feet when walking over blood puddles
if(checkPref($Pref::RBloodMod::UseCubeGore)) $Pref::RBloodMod::UseCubeGore = true;
// Disable/Enable cube debris based gore
if(checkPref($Pref::RBloodMod::LimbReddening)) $Pref::RBloodMod::LimbReddening = false;
// Disable/Enable player limb node reddening when exposed to blood
if(checkPref($Pref::RBloodMod::LimbReddeningFactor)) $Pref::RBloodMod::LimbReddeningFactor = 0;
// Raise this to lower the amount of reddening that occurs
if(checkPref($Pref::RBloodMod::LimbReddeningSplash)) $Pref::RBloodMod::LimbReddeningSplash = 0;
// Scale amount of limb reddening splash that occurs when someone is shot
if(checkPref($Pref::RBloodMod::BloodColor)) $Pref::RBloodMod::BloodColor = "1 0 0 1";
// Color of blood
I've increased the "LimbReddeningFactor" because it apparently lowers the reddening.
Datiel12 ²:
type the prefs via console. it'll save
--- Code: --- // -- General -----
$Pref::RBloodMod::MinimumBloodThreshold = 1; // Minimum amount of damage required for blood to appear
$Pref::RBloodMod::BloodFadeTime = 15000; // Time blood static shapes will stick around before disappearing
$Pref::RBloodMod::DisableStatic = false; // Disable/Enable static shape blood
$Pref::RBloodMod::UseCubeGore = true; // Disable/Enable cube debris based gore
$Pref::RBloodMod::LimbReddening = true; // Disable/Enable player limb node reddening when exposed to blood
$Pref::RBloodMod::LimbReddeningFactor = 0; // Raise this to lower the amount of reddening that occurs
$Pref::RBloodMod::LimbReddeningSplash = 1; // Scale amount of limb reddening splash that occurs when someone is shot
$Pref::RBloodMod::BloodColor = "1 0 0 1"; // Color of blood
// -- Dismemberment -----
$Pref::RBloodMod::UseLimbStubs = true; // Disable/Enable limb dismemberment stubs
$Pref::RBloodMod::DismemberDamage = 90; // Damage required to shoot off a limb
// -- Explosions --------
$Pref::RBloodMod::DistanceToGib = 6; // Distance from epicenter of explosion required to gib players killed in explosions
$Pref::RBloodMod::MinimumGibDamage = 70; // Minimum radius damage required to gib somebody
$Pref::RBloodMod::StaticBloodAmt = 1; // Scale amount of static blood that occurs when someone is gibbed
// -- Bleeding -----------
$Pref::RBloodMod::DisableBleed = false; // Disable/Enable bleeding after damage
$Pref::RBloodMod::BloodTimeScale = 1; // Scale length of bleeding effect
$Pref::RBloodMod::BloodAmountScale = 1; // Scale amount of blood that occurs during blood effect
--- End code ---
YouKnowWhoAgain:
--- Quote from: Datiel12 ² on October 11, 2018, 10:26:01 AM ---type the prefs via console. it'll save
--- Code: ---
--- End code ---
--- End quote ---
Thanks. I managed to get it to work now.
locking
YouKnowWhoAgain:
--- Quote from: YouKnowWhoAgain on October 11, 2018, 11:27:27 AM ---L
--- End quote ---
whoops I can't lock this
Mega-Bear:
--- Quote from: YouKnowWhoAgain on October 11, 2018, 11:29:53 AM ---whoops I can't lock this
--- End quote ---
You can, you just have to do it while making a post