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Support_IrrelWeaponSpread

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irrel:
a good weapon spread system for once

supports:

* raycasting
* projectile behavior makes your rays act like rockets if you want
* projectile tracers so you can visually approximate the ray
* projectile dropping so you can drop a grenade at the end of a ray
* maximum ray length so you can decide how far away to hit
* typemasks to show off your wallhacks by shooting your friends through everything
* projectiles
* shoot multiple different projectiles at the same time
* or just use the spread stuff, that's cool too
* seriously projectiles aren't that complicated, there's not much to put here
* functional spread
* pass some weird stuff to your spread values
* or just make the spread larger when you move
* advanced spread settings
* radius, so you can decide how much you want to miss by
* centeredness, so you can decide how often you miss
* distance, so you can decide exactly where you'll miss
* weapon image properties
* tell your gun how it should usually act
* allows overriding from arguments, so you can tell it to sit up straighter sometimes
* return vectors
* returns vectors used to fire the gun
* handy for additional scripting
and probably more

give it a shot, download here (no pun intended)

ask in this topic about it if you're confused - i can help, but i might not be active here
you can also read the file itself, it contains some information
if you find any bugs, let me know and i'll update it

EDIT:
thanks to:
conan for being supremely helpful, always
metario for being also incredibly helpful even if he doesn't know it
trinko for being supportive and reminding me to update when i said i would
darksaber for telling me to fix a major bug and then helping me figure out what the bug was


Conan:
a better version of support raycastweapons, about time

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