Author Topic: Blockland Not Opening  (Read 261 times)

I have my drivers updated, and I've uninstalled/reinstalled, verified files in Steam, and restarted my computer, but every time I try to run Blockland, it says "running" for like 5 seconds, and then the game just doesn't open. If anyone could help, it'd be appreciated.

Here's my console file:

//-------------------------- 11/4/2018 -- 21:22:06 -----
Processor Init:
   Intel Core, ~2.60 Ghz
     (timed at roughly 2.58 Ghz)
   FPU detected
   MMX detected
   SSE detected
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
Input Init:
   DirectInput enabled.

Blockland v21 build 1997
Module Directory: C:/Users/Justin/Desktop/Steam/steamapps/common/Blockland
Profile Path: C:/Users/Justin/Desktop/Steam/steamapps/common/Blockland
Total Ram: 16259 MB
OS:  (build 9200), 64-bit

--------- Parsing Arguments ---------
argc = 5
argv[2] = -noconsole
argv[3] = -steam
argv[4] = bbbb
Parsing command line arguments: -noconsole -steam bbbb
setModPaths: invalid mod path directory name: 'config'
--------- Loading Common ---------
setModPaths: invalid mod path directory name: 'config'
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Loading compiled script base/server/defaultAddOnList.cs.
Loading compiled script base/server/defaultMusicList.cs.
--------- Loading MODS ---------

--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Initializing steamAPI...
  SteamAPI initialization successful, allocating steam objects
Steam initialized...
Steam unlock successful, will use Steam authentication
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1280 720 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 23
  maxWindowWidth  = 1913
  maxWindowHeight = 1050
Setting screen mode to 1280x720x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Window reactivating...
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits

Maybe this is your problem?

argv[4] = bbbb

Parsing command line arguments: -noconsole -steam bbbb

I don't run BL through steam so I dunno if that's normal, but to me it looks like you've got an extra command line argument there.