Author Topic: a mouse can fit between a 1x lego space  (Read 397 times)

https://www.youtube.com/watch?v=jHOx39xJack

a mouse can fit between a 1x lego space.

Yet on blockland I can't turn sideways to fit through a 1x space like a real lego.

Because the collision box is like 3x3x5

making the collision box shorter front-to-back would be neat honestly, i'd like to see someone do that with a playertype

making the collision box shorter front-to-back would be neat honestly, i'd like to see someone do that with a playertype
torque limitation, the box doesnt rotate with the player. it wouldnt work.

Im used to how the hitbox is so i could care less it it got smaller, its not like we need it to be anyway

making the collision box shorter front-to-back would be neat honestly, i'd like to see someone do that with a playertype

It can be done the same way hata's climb mod works.

torque limitation, the box doesnt rotate with the player. it wouldnt work.
jesus torque is stuff

hit boxes that can't rotate? what the forget

So the climb mod is a different playertype.

So if you scripted a method of being able to shimmy though a 1x1 or 2x2 space you could do that by using a special playertype which you can set the bounding box to whatever you want.

jesus torque is stuff

hit boxes that can't rotate? what the forget
vehicles can, just not players. probably some optimization thing in the past when collision math was more expensive or whatever