Author Topic: [Event] Mod Music: Add music to any brick  (Read 524 times)

Event - Mod Music
VERSION 2
"Add music to any brick"

A simple event that adds music to any brick - also includes an endMusic event
Volume and radius can be changed, along with the option for the tune to loop

HOW TO USE
onInput > brick > modMusic [Music Data](list) [Volume](int) [Radius](int) [Loop](bool)

onInput > brick > modMusicR [Volume](int) [Radius](int) [Loop](bool)

onInput > brick > endMusic

DOWNLOAD:
CLICK HERE
« Last Edit: January 16, 2019, 07:16:08 AM by Goth77 »




loving finally. Thanks so much for this!


This looks like a pretty useful add-on! Nice job!

this is actually crazy wtf, i didnt know you could do that with audioemitters without creating excess datablocks. props to you for figuring that out and making an incredibly useful event for it.

UPDATE: VERSION 2
+Adds an additional output event 'modMusicR' which allows for the randomization of music on the brick

this will be very useful thank you