Author Topic: Activision gets forgeted, Bungie leaves and Phil Spencer hints at a future with them  (Read 649 times)

You know you can self publish?
youre right im sure you can just make a couple ten million physical copies appear out of thin air and teleport themselves onto the shelves of game stores across the globe. im sure you can just broadcast 30 million dollars worth of advertising onto busses and television sets global with the snap of a finger and a couple thousand dollars

imagine thinking self publishing is loving real lol. activision probably payed like 2-3 billion dollars for that contract with bungie. bungie is worth like 10% of that
« Last Edit: January 11, 2019, 07:47:25 PM by PhantOS »

youre right im sure you can just make a couple ten million physical copies appear out of thin air and teleport themselves onto the shelves of game stores across the globe. im sure you can just broadcast 30 million dollars worth of advertising onto busses and television sets global with the snap of a finger and a couple thousand dollars

Alright well tell that to Bungie because thats literally what they said they are doing. I'm sure Digital Extremes will go out of business real soon, too.

Alright well tell that to Bungie because thats literally what they said they are doing. I'm sure Digital Extremes will go out of business real soon, too.
bungie's not going to self publish anything remotely the size of destiny or halo 3. that's physically impossible and they don't have nearly enough money to pull something like that off. and maybe if they do then if the project fails the entire company will go out of business. that given they'll definitely self publish small titles and then take another deal in the future with another publisher and make a large project again.

digital extremes isn't going out of business anytime. they don't make games the size of destiny or assassin's creed, and they don't have nearly a thousand employees.

voluntarily choosing to self publish when you have the option to get a contract with a publisher is one of the dumbest strategies in the world. you're limiting your project's potential and cutting its funding down to a mere fraction. you'll basically have no room to expand your studio at all because you wont be making enough money to afford new employees or more expensive technology. and you'll be taking a huge risk that will put you and everyone's job on the line, and basically the future of the company.

bungie, like almost every other large game studio on the entire planet, cannot survive on self publishing. they will take a contract
« Last Edit: January 11, 2019, 07:55:55 PM by PhantOS »

youre right im sure you can just make a couple ten million physical copies appear out of thin air and teleport themselves onto the shelves of game stores across the globe. im sure you can just broadcast 30 million dollars worth of advertising onto busses and television sets global with the snap of a finger and a couple thousand dollars

imagine thinking self publishing is loving real lol. activision probably payed like 2-3 billion dollars for that contract with bungie. bungie is worth like 10% of that


Hey, you just blow in from LAST DECADE?
Digital Sales >>> Physical Sales

Hey, you just blow in from LAST DECADE?
Digital Sales >>> Physical Sales
what the forget does this have to do with my point at all

digital copies are literally a contract with a publisher. digital distribution is the most popular form of publishing contracts too
« Last Edit: January 11, 2019, 08:06:23 PM by PhantOS »


What
digital copies are literally a contract with a publisher. digital distribution is the most popular form of publishing contracts too
 « Last Edit: Today at 08:06:23 PM by PhantOS »

digital copies are literally a contract with a publisher. digital distribution is the most popular form of publishing contracts too
 « Last Edit: Today at 08:06:23 PM by PhantOS »
I'm reading it, but I'm not believing it.

This is wrong x10


when you upload your game to steam steam is literally publishing your game

This thread is a disgrace. You have PhantOS, the lean drinking dead beat dad that uses google sketchup to model who is shilling hardcore like the corporate bootlicker that he is. Then you have Master Mathew being Master Mathew. There is no winning in this scenario

when you upload your game to steam steam is literally publishing your game
this is true, iirc the numbers are approx steam taking a 15-30% cut of revenue. how else can valve still survive being this big despite only publishing like 1 game every 5 years?

an example of true digital self publishing is ubisoft opening the origin store - bungie aint big enough to self publish. the cost is more than just making a website and hosting download servers - drm software, basic platform services like friends and chatlogs and customer service, etc cost a lot added up.

this is true, iirc the numbers are approx steam taking a 15-30% cut of revenue. how else can valve still survive being this big despite only publishing like 1 game every 5 years?

an example of true digital self publishing is ubisoft opening the origin store - bungie aint big enough to self publish. the cost is more than just making a website and hosting download servers - drm software, basic platform services like friends and chatlogs and customer service, etc cost a lot added up.
That's not the same as being a publisher