Sorry for the double post, but I managed to get it working, sort of. I used a different function, like what Conan suggested to search for bots after the explosion to re-enable them
Here's the code I added in, which only works out of minigames for some reason?
function sPipeBombProjectile::OnExplode(%this, %obj, %col, %amt, %fade)
{
Parent::OnExplode(%this, %obj, %col, %amt, %fade);
%radius = 5000;
%searchMasks = $TypeMasks::PlayerObjectType;
InitContainerRadiusSearch(%pos, %radius, %searchMasks);
while ((%targetid = containerSearchNext()) != 0 )
{
if(%targetid.getClassName() $= "AIPlayer")
{
if(%targetid.hType $= "Zombie")
{
%targetid.startHoleLoop();
}
}
}
}