Blockland Files > Add-Ons
Event_percentEventEnabled
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Naruto Uzumaki:
This event is basically setEventEnabled but based on random chance. It will randomly set an event to enabled or disabled depending on a factor you set.
For example:
When the minigame restarts, there is a 40% chance this door will be unlocked.
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Has this been done before?
gr8dayseth:
--- Quote from: Naruto Uzumaki on March 21, 2019, 03:23:58 AM ---Has this been done before?
--- End quote ---
don't believe so
this could have very interesting uses i imagine
mctwist:
It actually is just a wrapper around setEventEnabled. So it's not "an event", but more like "events". I would like to suggest that you add an eventScriptLabels.txt file to your archive so it will support EventScript.
--- Code: (eventScriptLabels.txt) ---percentEventEnabled 1 1
--- End code ---
Note that those whitespaces are tabs, not spaces. Copy this and add to the file described and people using EventScript may be happier to use this.
Also, I may recommend using EventScript standard to show how the event is used.
--- Code: (EventScript) ---toggle:
onActivate -> Self -> door("Toggle")
onMiniGameReset -> Self -> percentEventEnabled(40, [toggle])
--- End code ---
This is just optional, though.
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