Off Topic > Games
Borderlands 3 Badass-thread [Gameplay reveal live now] [September 13th]
sleep:
you sound like you just used a Norfleet and DPUH and called it a day. Claiming there isn't much diversity in the legendary guns and character classes is why I think you have not played the game. The only class that doesn't have diversity is Gaige as she is limited to only Anarchy builds.
You also sound like you have never attempted a raid boss before which really makes sense as to why you claim the weapons arent different and are just a 'slight stat buff'. Are you even aware of weapon passives in this game?
You are also talking about XP gain? I haven't gained XP in the past 100 hours. You realize this games real meat is at the lv 72 cap AKA UVHM and OP-lvs?
PhantOS:
--- Quote from: sleep on March 29, 2019, 06:00:10 AM ---you sound like you just used a Norfleet and DPUH and called it a day. Claiming there isn't much diversity in the legendary guns and character classes is why I think you have not played the game. The only class that doesn't have diversity is Gaige as she is limited to only Anarchy builds.
--- End quote ---
i literally pick up any loving gun that is objectively better than what im holding. ive never actually used any legendary guns because they are only viable for 2-3 levels and then i end up finding a white or green gun that is better than it because of the way the meaningless level system works. characters aren't diverse it all. they only have one skill tree that focuses on their actual skills which are already pretty lackluster anyways. like wow. turrets. dual wielding. stealth melee distraction invisiblity whatever. if they spent their budget and energy focusing on the character skills more than the randomly generating guns which are all practically the same then the game would be infinitely better. like seriously. if they took every gun manufacturer and gave them just 2-3 guns per manufacturer in the entire game but expanded on the skill trees in a way that they were actually part of the gameplay every second rather than on some minute long cooldown then i'd have at least 500 more hours.
--- Quote from: sleep on March 29, 2019, 06:00:10 AM ---You also sound like you have never attempted a raid boss before which really makes sense as to why you claim the weapons arent different and are just a 'slight stat buff'. Are you even aware of weapon passives in this game?
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i remember killing like two or three of the invincible forgeters and having it stuff out like thousands of loot items and eridium and me only picking up like 1 or 2 things because the rest were either 2 levels above me or were actually worse than my current gear. ive seen a few legendaries that sounded interesting but when i used them it seemed like whoever designed it basically slapped a bunch of loving passive features on it and hoped they'd work together and they provided absolutely no benefit.
--- Quote from: sleep on March 29, 2019, 06:00:10 AM ---You are also talking about XP gain? I haven't gained XP in the past 100 hours. You realize this games real meat is at the lv 72 cap AKA UVHM and OP-lvs?
--- End quote ---
it gets more fun as you level up because you end up picking up less items and therefore you spend less time halting your entire gameplay loop just to browse the 10-15 useless rainbow colored items that loving spew all over the place when you pop some starfish's head off. its a shame too that the game's peak is 150 hours in. like a good game should be designed so its fun and engaging from start to finish rather than being boring 50 hours in and then getting slightly less boring from then on
sleep:
Im going to repeat my previous post and say that it is (now even more) crystal clear you don't know enough about this game to hold so many and such strong opinions and even exaggerate massively (150 hours, really?) and I'm not engaging with you again about this game, idk what is up with you.
PhantOS:
--- Quote from: sleep on March 29, 2019, 06:52:35 AM ---Im going to repeat my previous post and say that it is (now even more) crystal clear you don't know enough about this game to hold so many and such strong opinions and even exaggerate massively (150 hours, really?) and I'm not engaging with you again about this game, idk what is up with you.
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i don't know where you're getting all this depth from but it certainly wasn't there when i played it. maybe you'd care to elaborate on these super special and unique nuances i've never once come across in my two full completions of the game
--- Quote from: sleep on March 29, 2019, 06:52:35 AM ---150 hours, really?
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it took me like 40 hours to reach level 50 i've never made it as far as 72 because i've never given enough stuffs about a meaningless number in my life but i'd say 50-80 hours is a reasonable approximation. but it sounds to me like the fun doesn't loving end there for you so you might as well spent another 60 hours just doing richardall at the level cap
--- Quote from: sleep on March 29, 2019, 06:52:35 AM ---you don't know enough about this game
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wow im really sorry i didn't take the time to memorize the massively unique and contrasted borderlands 2 legendary weapon flash cards that make no significant difference in how you look at enemies and press your left mouse button. i can't imagine how tough your final must've been to earn your diploma in borderlands 2 legendary weapon passive stats. must've been hitting the books day and night, studying the subtle yet crucial differences between guns that give you +200% aim when zoomed and slag your enemies and guns that also give you +200% aim and also slag your enemies but happen to explode on impact and has some red text that a gearbox software employee probably randomly generated
like lets be real here. i may not know every single legendary carrot you find at level 72 by heart like you do but i know enough to conclude that there really loving isn't a significant mechanical difference between any of the legendary guns at all. so loving what if your rocket launcher explodes into 20 tiny acid grenades? how is that loving different from a rocket launcher with a big radius? how is your burst fire slag gun different from your slag sniper? how is your rapidfire jakobs revolver that lights enemies on fire loving different from your rapidfire jakobs rifle that also lights enemies on fire? the simple answer is that there is no difference. between any of these loving guns. they all kill enemies at roughly the same speed, highly effective vs flesh or highly effective vs armor or highly effective vs shields, its all the same
oh but i guess it has a talking gun or two so most unique loving gun arsenal of any game ever
sleep:
--- Quote from: PhantOS on March 29, 2019, 06:59:33 AM ---it took me like 40 hours to reach level 50 i've never made it as far as 72 because i've never given enough stuffs about a meaningless number in my life but i'd say 50-80 hours is a reasonable approximation.
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Now I just think you're handicapped, these numbers are asinine and you not giving a forget to reach beyond lv 50 but write this amount of stuff about the game makes your opinions on it a joke, stop posting here