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| Borderlands 3 Badass-thread [Gameplay reveal live now] [September 13th] |
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| Naruto Uzumaki:
--- Quote from: Deus Ex on March 29, 2019, 12:17:44 PM ---You guys are ragging on the billions of guns thing like the selling point is that they're all viable or unique or something, when in reality the whole thing is just "forget YEAH, LOOT BABY" --- End quote --- I mean yeah, but, how is that a good thing? You could amend this statement to fit any stuffty game. "Not every combination of gun parts in fallout 4 is supposed to be viable. The whole thing is just forget YEAH, WEAPON CUSTOMIZATION BABY" "Not every planet and alien in No Man's Sky is supposed to be unique or interesting. The whole thing is just forget YEAH, SPACE EXPLORATION BABY" What is it about LOOT BABY that makes the game fun, especially if the loot is generated by a computer and in the majority of cases not actually very interesting? |
| sleep:
the loot that the game is about isn't generated by a computer. loot that is generated by the computer is left on the ground and not looked at unless you are below the level cap. there is not a single item in my inventory without flavor text (unique passive AKA a designed gun) --- Quote ---All figures shown on the weapon card are false. The Fibber has different effects depending on the barrel. * The first barrel shoots pellets similar to a shotgun, traveling with low velocity. This barrel is indicated on the gun card by a x1 damage multiplier (x2 with the Redundant prefix). * The second barrel shoots bullets that shatter on impact or ricochets off walls, creating additional pellets. The bullets bounce off walls if they fail to hit anything and the additional pellets travel with the same velocity as normal bullets. This barrel is indicated by the gun card with the highest damage of the three barrels. * The third barrel shoots bullets in an arc. Bullets also ricochet if it hits walls. This version has a hidden 700% critical damage bonus that is not displayed on the weapon card. This barrel is indicated on the gun card by a low number for the gun damage. --- End quote --- --- Quote ---Always slag element. Fires 3 slag projectiles with reduced damage per shot at a cost of one submachine gun ammo. High chance to slag. Deals no damage to enemies already spawned with slag elemental charge. --- End quote --- --- Quote ---Reduced accuracy. Always spawns with blade accessory. Fires three slow-moving projectiles at the cost of one ammo. --- End quote --- --- Quote ---Always elemental. Fires projectiles that sharply ascend before falling in an arc. After a certain distance bullets will split in two. User is healed 3% of damage dealt while holding this weapon. Bonus critical hit damage of 200% (150% in the pre-sequel), Inflicts elemental splash damage of 80%. --- End quote --- --- Quote ---Pulls nearby enemies towards the wearer when its shield charge is depleted, then explodes in a huge nova. Increased damage and range, always shock element. --- End quote --- --- Quote ---Deploys as a Tesla Grenade, then launches multiple smaller range, lower damage child Tesla grenades in an even distribution around the deployment point. Child grenades can stick to walls and other non-horizontal surfaces. --- End quote --- And let's not forget how critical classes are along with builds. I play Gaige and get Anarchy stacks, at 400-700 stacks I loose any accuracy and rely solely on ricochet and weapons viable for her (which most are in the table above) but get massive damage. My build is completely based on shock so I collect all types of shock damage. Before this I played a 4 missile launcher Krieg build and had a Badaboom (launches 4 missiles) and a Sham shield (catches flying ammo and adds it to your inv) to receive infinite missile ammo and would quite literally use rocket jumps to get everywhere. It's amazingly fun, lv 72 builds is when the game gets crazy. |
| sleep:
also every gun except some legendaries can all have these variations that do different stuff. |
| Mr. Bones:
--- Quote from: Naruto Uzumaki on March 29, 2019, 12:10:36 PM ---means absolutely nothing. Emily Is Away Too also has 94% positive reviews. I don't know if you've ever been on the steam forums but none of these people's brains function at average capacity, they're one massive botnet that mirrors the conclusions of whatever highly influential 'gaming journalism' groups churn out, and we all know game journalists don't know anything about games, they're quite literally just mouthpieces for either the highest bidder or mainstream public opinion if you look up real life reviews made by real life people, they all have the same criticisms. Borderland's gun play is incredibly poorly designed, but simultaneously it's biggest selling point, because the vast majority of consumers think that the more there is of something the better it is. hence 1 billion guns with the same stuffty shallow mechanics. there's absolutely no point in having all these crazy classes of guns and 15 levels of loot rarity and a thousand randomized stats if at the end of the day they all feel the same, look the same, sound the same, and do the same stuff: mediocre damage to bullet-sponge enemies. he's allowed to point that out this is the inherent problem with procedural generation. having a small set of meticulously studied and well designed objects will always beat having thousands upon thousands of objects with attributes that are randomly generated by a computer within a limited set of boundaries. i'm sure there's a middle ground somewhere here that has the benefits of both theories but "one billion gunz!!!" is almost certainly the wrong direction. like, doesn't that stuff sound familiar? maybe "18 quintillion planetz!!!" rings a bell? reminder that there are 52,000 ways to customize a pipe pistol in fallout 4 lol you are like, the least qualified person to say this lmfao --- End quote --- So thousands and thousands of reviews mean nothing? Lol okay dude whatever you say, you're certainly more informed than the rest of us who played the game for a ton of time. We're all wrong and you're right! Guess it's just highly acclaimed by hundreds of thousands of bots. We aren't TRUE gamers like you are. Shut the forget up lol Sponging is prevalent in pretty much every looter to ever exist, it's part of the gameplay, not much you can do about that. Not everyone likes that, that's fine, I like it because it makes my efforts feel more rewarding personally. There's a difference between disliking a game and disliking a game but also stuffting on everyone else who likes it and saying they're wrong. I don't need any 'qualification' to call you out on your bullstuff. You're the one who attempted to bully me via making memes of my face and insulting my physique, so who's the real starfish here? You're damaged goods. --- Quote from: sleep on March 29, 2019, 01:11:03 PM ---the loot that the game is about isn't generated by a computer. loot that is generated by the computer is left on the ground and not looked at unless you are below the level cap. there is not a single item in my inventory without flavor text (unique passive AKA a designed gun) And let's not forget how critical classes are along with builds. I play Gaige and get Anarchy stacks, at 400-700 stacks I loose any accuracy and rely solely on ricochet and weapons viable for her (which most are in the table above) but get massive damage. My build is completely based on shock so I collect all types of shock damage. Before this I played a 4 missile launcher Krieg build and had a Badaboom (launches 4 missiles) and a Sham shield (catches flying ammo and adds it to your inv) to receive infinite missile ammo and would quite literally use rocket jumps to get everywhere. It's amazingly fun, lv 72 builds is when the game gets crazy. --- End quote --- I miss the Sham, throwback to farming Bunker for a godroll of 94% absorption chance |
| Naruto Uzumaki:
--- Quote from: sleep on March 29, 2019, 01:11:03 PM ---the loot that the game is about isn't generated by a computer. loot that is generated by the computer is left on the ground and not looked at --- End quote --- But isn't that a bit silly lol? What's the point of it? What percentage of 1,000,000,000 guns in the next game are going to be left on the ground and ignored? Imagine if all the development cycles put into algorithms and systems for generating millions of guns and art for hundreds of parts for weapons that nobody is going to use was spent on making more unique/designed weapons. I understand rewarding dedicated players, but the bulk of players are only going to exposed to these lame computer-made weapons. At any rate, a system that generates a desirable output less than like 10% of the time is a failure. --- Quote from: sleep on March 29, 2019, 01:20:20 PM ---also every gun except some legendaries can all have these variations that do different stuff. --- End quote --- This is admittedly nowhere near as bad as I remembered, but how much does stuff like "-increased recoil -accuracy" actually mean in the long run? I'm sure this all amounts to millions of combinations of the base weapons but if you picked two out of the bunch how much would they actually differ from each other? At the end of the day it's still same stuff, different gun --- Quote from: Mr. Bones on March 29, 2019, 01:27:53 PM ---So thousands and thousands of reviews mean nothing? Lol okay dude whatever you say, you're certainly more informed than the rest of us who played the game for a ton of time. We're all wrong and you're right! Guess it's just highly acclaimed by hundreds of thousands of bots. We aren't TRUE gamers like you are. Shut the forget up lol --- End quote --- God you're such a loving obnoxious moron lol, you seriously argue like a 15 year old. If you're so extremely insecure about people making memes of your face and physique that you're going to drag it around to every argument you get into, you probably shouldn't post images of your face and physique on an anonymous internet board while simultaneously being an unprovoked starfish to everyone you come across for years beforehand. Anyways, nothing I said in that post involved me inflating my own authority on video games. Anyone on the planet can leave a steam review on a game. Quite frankly, anyone can be an IGN game journalist as well. There are very obvious conflicts of interest and a lack of objective standards in the game review industry. You don't have to be a rocket scientist to figure out that review systems are unreliable and exploitable, and that proper review of video games comes from an understanding of game design and brown townysis thereof, something 90% of true gamers or whatever aren't capable of. This is significantly more common with games that are extremely popular. I'm not saying I'm well versed in brown townysis of game systems either or whatever the forget but at-least I'm trying to have a mature discussion about it lol idk |
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